BREACH is my first submission to Jason Tocci's 24XX game jam over at itch.io. His 2400 series of microgames are one-page rpgs that range from psionic thriller to cyberpunk to space horror, and I appreciate this small format. He's used Creative Commons art by BEEPLE on all his covers, and I continued the trend. Finding … Continue reading 24XX: BREACH
Here's the Wasteland from Glow in the Dark reframed as Hard Zones for AW: Burned Over.
Insomniacs is available in print and pdf from DTRPG!
I'm building some ISO/conex/shipping containers for 28mm gaming stuff, and instead of following the several fine tutorials for scratchbuilding your own or using readily available 3d models or just buying one, I'm making these myself.
Here's some stuff what's been making life in the plague regime bearable. Some of it's old, some of it's new.
My UVG-inspired D&D 5e campaign has a lot of weird Masters of the Universe-style quasi-future arcanical engineering stuff in it, because that aesthetic helps me keep focused on the kind of Zardozian prog-rock and heavy metal album cover shenanigans I like to see in fantasy gaming. Here's some loot!
In Part 1, I laid out an overview of my Ultraviolet Grasslands-inspired campaign world for my D&D 5e game. In this post I’ll outline the pantheon I created for the game.
My 5e campaign rips off a lot of stuff but none so much as the Ultraviolet Grasslands.
My followup to Insomniacs this week is a space opera meets office politics playset for the excellent new edition of Fiasco.
Insomniacs is out! The journey through its design has ironically mirrored an Insomniacs campaign - an incredibly long odyssey punctuated by false hope, mistakes, research projects, and self-discovery.