This session happened in an alternate timeline to our "normal" second Insomniacs session. It's not every day that I get to pull off a Groundhog Day in space, especially since one player attended both sessions.
It is here, in any case. I'm throwing up an old homebrew roleplaying game my brother and I made after college. I was going to make some self-deprecating shame jokes at this point, but I don't think it's a bad game for the time. It's mainly spliced together from pre-deluxe Savage Worlds and Fate 2.0 … Continue reading It’s Free RPG Day
Insomniacs is a cryoship starcrawl where you resolve crises aboard your colony ship, the Somnambulist, and explore potential worlds for the remnants of humanity. Swapping out players and being more intentional and thoughtful about which moves triggered slowed our pace down on the crew's first away mission but we got in some good playtesting.
This session opened with combat, mopping up an extended, multi-sided battle between the party, an enemy group led by one of the sons of a local baron (and the ranger's personal nemesis), some of his mercenary Greensleeves who switched sides once they learned the ranger was also a Greensleeve, and a displacer beast just lurking … Continue reading Save vs. Work, Session 9
Which system(s) are going to end up in my game meatloaf for this pulp action heartbreaker I'm thinking about? I've been reading up on a lot of the newer-hotness games as well as some older favorites. If I can just drift an existing game rather than Frankensteining something new out of parts, that'd be great. … Continue reading More Tightrope of Peril