Inspired by Rob Donoghue's twitter screed on the secret sauce of skill lists, I'll be going through some of my old designs. I'm curious how they look to me now. Buskit I've talked about my weird hack of Savage Worlds and Fate before. There's ten traits, each with a number of specializations that let you … Continue reading The Skill List is Dead, Long Live the Skill List
Month: February 2019
FFG Fancy Dice Hacks
My local group's played multiple one-shots of Fantasy Flight Games' Star Wars games. You know, the ones with the fancy dice. These are Genesys dice, but whatever. I liked some things about the system, but I definitely felt character creation was needlessly crunchy compared to the basic mechanic of "roll dice and interpret them like … Continue reading FFG Fancy Dice Hacks
Insomniacs Flight Crew Delta, Session 4
I knew this was going to be a good session when one of the players signed into the hangout from a darkened car only to say they'd be back in 45 minutes. The rest of us got down to the business of reconciling the disparate timelines from the last two sessions on TRAPPIST-1e. This is Insomniacs, my cryoship road trip game.
Insomniacs Flight Crew Delta, Session 2-B
This session happened in an alternate timeline to our "normal" second Insomniacs session. It's not every day that I get to pull off a Groundhog Day in space, especially since one player attended both sessions.
It’s Free RPG Day
It is here, in any case. I'm throwing up an old homebrew roleplaying game my brother and I made after college. I was going to make some self-deprecating shame jokes at this point, but I don't think it's a bad game for the time. It's mainly spliced together from pre-deluxe Savage Worlds and Fate 2.0 … Continue reading It’s Free RPG Day
Insomniacs Flight Crew Delta, Session 2
Insomniacs is a cryoship starcrawl where you resolve crises aboard your colony ship, the Somnambulist, and explore potential worlds for the remnants of humanity. Swapping out players and being more intentional and thoughtful about which moves triggered slowed our pace down on the crew's first away mission but we got in some good playtesting.
Save vs. Work, Session 9
This session opened with combat, mopping up an extended, multi-sided battle between the party, an enemy group led by one of the sons of a local baron (and the ranger's personal nemesis), some of his mercenary Greensleeves who switched sides once they learned the ranger was also a Greensleeve, and a displacer beast just lurking … Continue reading Save vs. Work, Session 9
More Tightrope of Peril
Which system(s) are going to end up in my game meatloaf for this pulp action heartbreaker I'm thinking about? I've been reading up on a lot of the newer-hotness games as well as some older favorites. If I can just drift an existing game rather than Frankensteining something new out of parts, that'd be great. … Continue reading More Tightrope of Peril