Insomniacs is a cryoship starcrawl game that evokes existential horror and cosmic wonder in equal measure. It's built from a meatloaf of Lasers & Feelings, the third attempt at Unknown Armies, half-eaten PbtA leftovers, and the parts of Cthulhu Dark your kids left out on the table before running to catch the bus.
Tonight's dice club with the kids was the first time in a long while I felt energized afterward. I think we found "our game" - inspired by Untitled Goose Game, completely normal animals come together for relatively nonthreatening heists.
Time to shirk! I've been buried under a deluge of new games. Here's what I, a late-to-the-party random person off the internet with no credentials, thinks of the following video games that have been eating all my free time: Untitled Goose Game Geese are assholes, and this is a good game about being a douchey … Continue reading Fall is Video Game Season
The Reverent Between is what the Somnambulist's AI called the gulf of stars between the crew's last stop at 186 Herculis and their fruitful colonization prospects in the constellation Lyra. I'm also deep in Insomniacs' editing and layout process, and that is its own sort of thoughtful journey. The Pillar of Contemplation The Pillar was … Continue reading Insomniacs: The Reverent Between
Space D&D isn't about the system you use. It's all about the setting, and a more specific setting than you might realize - but it'll feel familiar nonetheless. It's a setting you've seen across multiple TV shows, movies, and even quite a few space sandbox videogames.
Here's how I made a two-piece desert highway for a post-apocalyptic car chase game inspired by Thunder Road and JUNK'D.
I'm working on a car chase/combat board game descended from the old Thunder Road game and inspired by JUNK'D. This is where it stands after one actual playtest with coworkers and a lot of solo runs.
I'm going back to Thunder Road's roots and hacking Runehammer Games' JUNK'D. This is HACK'D.