Insomniacs is a cryoship starcrawl game that evokes existential horror and cosmic wonder in equal measure. It's built from a meatloaf of Lasers & Feelings, the third attempt at Unknown Armies, half-eaten PbtA leftovers, and the parts of Cthulhu Dark your kids left out on the table before running to catch the bus.
A phenomenon that I've seen crop up in different media is the use of geometric shapes as otherworldly counterpoint to the "normal" world. It's eerie without being traditionally creepy, but I wonder if there is some base fear these portrayals are delving into or if it's just become shorthand for unknowably alien.
I got the art bug again and did some pictures that'll hopefully find their way into Copperhead County, Jason Eley's Forged in the Dark game about crime in the South.
Baba Yaga is the Colonel's 13th secret spice. A fast food Monster of the Week mystery set in around your local Chicken Hut.
I've run Monster of the Week twice now. Instead of APs of the sessions, I figured it's probably more valuable to post the mysteries I prepped. Hopefully someone out there can make use of them!
A rescue mission brings the PCs down to the surface of a hostile exoplanet.
Spaceships! Spaceships! Spaceships! Part of the reason I'm going with Cortex Prime for my Star Wars build is that I think it can avoid two of my main issues with previous games' takes on starships. The other reason is the Firefly rpg.
Last time I went through my thought process for how I'd model the Force with Cortex Prime. We'll wrap that up here.