Insomniacs is a cryoship starcrawl game that evokes existential horror and cosmic wonder in equal measure. It's built from a meatloaf of Lasers & Feelings, the third attempt at Unknown Armies, half-eaten PbtA leftovers, and the parts of Cthulhu Dark your kids left out on the table before running to catch the bus.
I run a fortnightly D&D 5e game for coworkers set in a nonsense jumbled-up mess of a campaign world kind-of-but-not-entirely-inspired by Ultraviolet Grasslands. I'm taking the same GMing approach here as I do with my local group's Savage Rifts game - hold on loosely and don't worry too much about continuity or geography. Last session … Continue reading Save vs. Work (5e)
I have been hired for my skills of an artist! Jason Eley asked me to draw some playbook and crew items as well as some other random filler for his Forged in the Dark game of crime in the south, Copperhead County. I'm excited because CC's a good game. I got to playtest the Blood … Continue reading Arting for Copperhead County
This week my online group finished our Scum & Villainy campaign set (more or less) in the Star Wars universe. The crew of the Porg Chop Express, having stolen the Outrider out from under Dash Rendar (more like Douche Rendar am I right), proceeded to rob Prince Xizor's sanctum during his extravagantly expensive and outrageously … Continue reading The Porg Chop Express
Bonus Content I think I found my answer. This is my GTA-hole printed by Impact Miniatures. My friend told me about this small shop and I was able to send Tom the .STL file right over facebook. Shipping speed was about on par with Shapeways and the price was great. In practice, I'd compare this … Continue reading Hero Forge and Shapeways, Part IV
Alien worlds in Insomniacs are rated for viability in five areas (shamelessly yoinked from the excellent Seedship). Atmosphere Gravity Temperature Water Resources Establish a Colony When you establish a new colony, gain 1 Viability for each optimal or abundant feature of the exoplanet (air, water, temperature, gravity, and resources). Add 1 Viability if you cannibalize … Continue reading Exoplanets
I got a group of coworkers together to playtest the many and varied changes to Insomniacs since the last time. It's been a while since I'd tinkered with the game, and we only had our lunch hour but I thought it went well. Mostly well. Mostly Well Cutting the actions/skills/traits down to Survive and Discover … Continue reading Insomniacs Playtest: Flight Crew Charlie
Four brave and patient explorers joined me for an Insomniacs playtest over Hangouts. We found lots of rough edges, but they persevered and repaired a dangerous coolant leak, discovered a saboteur, and even saved the hapless 3d printing module from waste heat. The Good:The starting situation got right into the action. In the first test, … Continue reading Insomniacs Playtest: Flight Crew Bravo