The OGL wildfires have inspired me to get back to game design. I've thought about this unformed game a lot (four years if you count that first blog post), and worked on it very little. I'm writing about it now to put it out into the world, to add that weight of accountability.
I had the opportunity to run a Monster of the Week Holiday Special, so I mashed up megachurches, mind control, and murder. This one's more of a mystery than a monster but don't worry, there are still monsters aplenty.
Last year I talked about using Cortex Prime with Star Wars. I've run a few more times and while there are no major changes in my philosophy, I've learned enough to warrant sharing some ideas.
My online group decided to keep going with Monster of the Week, where the weeks are fast and the monsters are furious. This mystery owes everything to The Wraith, Blacktop Wasteland, Christine, Death Proof, Ghost Rider, Fast & Furious, and my childhood obsession with cars that drove by themselves.
I love spooky games for spooky season. Maybe someday I'll run one. Until then, *stick around* for a big dumb action movie for your Monster of the Week hunters.
I recently figured out a decent pipeline to get Blender models into Tabletop Simulator (TTS) for online gaming. Let's face it, if I'm painting digital minis I can keep putting off painting my physical ones.
I made a Fiasco playset for the July Sixth Park Dinojam over at itch.io. Spared No Expense brings lofty ambitions and poor impulse control to an all-inclusive theme park and resort, where their aging robosaur attractions have been replaced with all-new real life dinoclones! Find your way to the one-of-a-kind Mesozoic Valley Resort and Casino, … Continue reading A Fiasco Playset 65 Million Years in the Making
Filing the serial numbers off Star Wars has long been a pastime I've looked down upon, but a few things happened to change my mind. Star Wars Filled Up I will always love this venerable setting, but as far as a background for TTRPGs goes, Star Wars goes through a lot of peaks and valleys … Continue reading Power Metal Cyber Future
SUPER BANDIT, my game about deadly starfighters and thirsty pilots, is out! Get it on itch! Previously known as 24XX BANDIT, it's inspired by Wing Commander, Top Gun, House of the Dying Sun, and Battlestar Galactica. It's got thoroughly-researched rules for space dogfighting - trust me, I watched a lot of DCS videos on youtube … Continue reading Get Super Bandit
I made 24XX: BANDIT a while back for Pretendo Games' 24XX Jam on itch. Of the two 24XX games I've made (BREACH being the first and simplest), I've run BANDIT many more times and its rough edges are more apparent now after a fairly lengthy online campaign. Like the Super Sabre, Super Hornet, and Super … Continue reading Super Bandit Development