Insomniacs is a cryoship starcrawl game that evokes existential horror and cosmic wonder in equal measure. It's built from a meatloaf of Lasers & Feelings, the third attempt at Unknown Armies, half-eaten PbtA leftovers, and the parts of Cthulhu Dark your kids left out on the table before running to catch the bus.
Here's how I made a two-piece desert highway for a post-apocalyptic car chase game inspired by Thunder Road and JUNK'D.
I'm working on a car chase/combat board game descended from the old Thunder Road game and inspired by JUNK'D. This is where it stands after one actual playtest with coworkers and a lot of solo runs.
I'm going back to Thunder Road's roots and hacking Runehammer Games' JUNK'D. This is HACK'D.
Some of my favorite games involve tactical movement where the risks and rewards are a known quantity. I'm a very visual person, so I think the focus on positioning appeals to me. A recent delve into blogs and forum posts helped me break through my creative block and come up with some core ideas for rpg firefights.
There are two places I go when I need an NPC name: The NIH Drug Information Portal and IKEA Let's take them for a spin! Let's see... we've got Brogrund, who sounds like a dwarf to me, possibly a dwarven skater. He puts the "bro" in Brogrund. Next, we have Desoxyn, who isn't just methamphetamine … Continue reading Never Want For NPC Names Again
I haven't written up an Insomniacs session in a while, but our online group has been playing through the last of my prepped exoplanet scenarios and is heading into the strange and wondrous void of random tables.
You can prepare for Marvel's next flood of films with only 7 movies.