As a member of XEROX COMPANY, you and your fellow VATBORN warriors defend the liberty and prosperity of THE MANDATE. Planet by planet, you will fight the endless fight to bring democracy to every corner of the galaxy. VATBORN TO KILL is out now!
Diving Into a New Project
I've been bit by the game design bug again. Helldivers + 3:16 Carnage Amongst the Stars + AGON = VATBORN TO KILL, a Paragon System game.
Pillars of Action: Scatter Terrain Columns
The trusty column or pillar is a time-honored companion in any shootout, and a common sight in dungeons and temples from galaxies far, far, away to forgotten ruins deep beneath the earth. Here's how I made a bunch of pillars to use as scatter terrain!
Little Boxes Made of Ticky Tacky
As it turns out, boxes are everywhere. Let's use the power of boxes for gaming - and storage!
Pivots & Progress
A lot of things fell into place recently in game design land!
The Joy of Violence
A breakthrough in my maps-and-minis shootout minigame for White Line Nightmare, immersion, translation, and moving your body.
A/B Testing
I'm testing this shootout minigame for White Line Nightmare. Currently I'm running the same starting scenario through that minigame as well as Savage Worlds, which is a perennial favorite of my group.
Oooh, Shiny
I've been busy these last few months getting distracted by a bunch of new ideas! Here's what's been going on: White Line Nightmare I've been reworking WLN's text to hopefully be friendlier to newer gamers. I have no misconceptions that it's a niche game of a niche hobby that I'm primarily making for myself, but … Continue reading Oooh, Shiny
White Line Daydreams
White Line Nightmare is currently a bunch of half-finished parts scattered around a chassis in a dingy garage, like in one of those automotive survival video games. I briefly went into what WLN's about in an earlier post - this is more of a status report to keep me accountable.
Checklist NPCs
Often when I'm running a game, I focus on antagonist NPCs, characters who force me to think about what they're doing and how the player characters can react to their activities. It is rare when an allied NPC gets spotlight time, which brings me to this idea of "checklist NPCs". The NPC is associated with a checklist of prompts or events that best represent their purpose in the game. A player can check an item off the list to bring that event into play.