Here's how I made a two-piece desert highway for a post-apocalyptic car chase game inspired by Thunder Road and JUNK'D.
I'm working on a car chase/combat board game descended from the old Thunder Road game and inspired by JUNK'D. This is where it stands after one actual playtest with coworkers and a lot of solo runs.
I'm going back to Thunder Road's roots and hacking Runehammer Games' JUNK'D. This is HACK'D.
When I was working on my last game, Glow in the Dark, I ran into this late-game slump where I'd foolishly formatted the text in my draft and now had to redo all the graphic design work. I'm proud to say that apparently that was a learning experience, because I've moved the Insomniacs text over from my google doc into Affinity Publisher way earlier than I did for Glow.
I got the art bug again and did some pictures that'll hopefully find their way into Copperhead County, Jason Eley's Forged in the Dark game about crime in the South.
I have been hired for my skills of an artist! Jason Eley asked me to draw some playbook and crew items as well as some other random filler for his Forged in the Dark game of crime in the south, Copperhead County. I'm excited because CC's a good game. I got to playtest the Blood … Continue reading Arting for Copperhead County
Bonus Content I think I found my answer. This is my GTA-hole printed by Impact Miniatures. My friend told me about this small shop and I was able to send Tom the .STL file right over facebook. Shipping speed was about on par with Shapeways and the price was great. In practice, I'd compare this … Continue reading Hero Forge and Shapeways, Part IV