When I was working on my last game, Glow in the Dark, I ran into this late-game slump where I'd foolishly formatted the text in my draft and now had to redo all the graphic design work. I'm proud to say that apparently that was a learning experience, because I've moved the Insomniacs text over from my google doc into Affinity Publisher way earlier than I did for Glow.
I got the art bug again and did some pictures that'll hopefully find their way into Copperhead County, Jason Eley's Forged in the Dark game about crime in the South.
I have been hired for my skills of an artist! Jason Eley asked me to draw some playbook and crew items as well as some other random filler for his Forged in the Dark game of crime in the south, Copperhead County. I'm excited because CC's a good game. I got to playtest the Blood … Continue reading Arting for Copperhead County
Bonus Content I think I found my answer. This is my GTA-hole printed by Impact Miniatures. My friend told me about this small shop and I was able to send Tom the .STL file right over facebook. Shipping speed was about on par with Shapeways and the price was great. In practice, I'd compare this … Continue reading Hero Forge and Shapeways, Part IV
In Part II I expressed concern how the Professional Plastic (black HP nylon) from Shapeways would handle my ham-handed painting techniques. The GTA-hole in his... rhino-skin suit?Sneak attack! I tried a little ink wash right after I primed it just to see, and the wash mostly worked. The issue was that the wash would cover … Continue reading Hero Forge and Shapeways, Part III
I painted this guy for my father-in-law for Christmas. Model train displays are just wargaming terrain before the dropships land, anyway.
In Part I, we looked at three miniatures in three different materials. I've primed all of them with white matte spray paint and wanted to get this brief post up, since Part III (what it's like to paint them) is going to be contingent on me having time to paint. The elf decker and cowboy, … Continue reading Hero Forge and Shapeways, Part II