My UVG-inspired D&D 5e campaign has a lot of weird Masters of the Universe-style quasi-future arcanical engineering stuff in it, because that aesthetic helps me keep focused on the kind of Zardozian prog-rock and heavy metal album cover shenanigans I like to see in fantasy gaming. Here's some loot!
In Part 1, I laid out an overview of my Ultraviolet Grasslands-inspired campaign world for my D&D 5e game. In this post I’ll outline the pantheon I created for the game.
My 5e campaign rips off a lot of stuff but none so much as the Ultraviolet Grasslands.
My followup to Insomniacs this week is a space opera meets office politics playset for the excellent new edition of Fiasco.
Insomniacs is out! The journey through its design has ironically mirrored an Insomniacs campaign - an incredibly long odyssey punctuated by false hope, mistakes, research projects, and self-discovery.
Insomniacs has been part of my game design thoughts since May 2017. It's come a long way and I've struggled with a lot of existential crises about what this roleplaying game should actually be. It's laid out and I'm in the final art push.
I was gaming online before quarantine, but now that circumstances have forced people (some of whom also game) to learn how to zoom or hangout, I'm gaming way more than before.
My last 5e session (both in terms of "most recent" as well as "probably the last face-to-face game for a while") saw my players' 5th level hooligans traveling into the Coppertop Mountains in search of the fabled Mount Durasil, rumored to be the ancestral home of the warforged.
I've got maybe a year or so of my Insomniacs playtest campaign under my belt, but I'm struggling with how to put that into actionable content in the book. I don't think I've ever used a setting or module verbatim, and I don't know how other GMs adapt canned material for their own campaigns. I have a couple paths forward I can take, however, trails blazed by other designers that have inspired me.
I've made tremendous progress on Insomniacs' interior in the past few weeks but I also redid the cover. Inspired by Ian Hubert's Blender videos, I tried my hand at making an entire stasis pod with an unwilling occupant. It's not that different from my original cover idea, and the first one has a nice negative … Continue reading Can’t Sleep. Space’ll Eat Me.