I recently figured out a decent pipeline to get Blender models into Tabletop Simulator (TTS) for online gaming. Let's face it, if I'm painting digital minis I can keep putting off painting my physical ones.
I made a Fiasco playset for the July Sixth Park Dinojam over at itch.io. Spared No Expense brings lofty ambitions and poor impulse control to an all-inclusive theme park and resort, where their aging robosaur attractions have been replaced with all-new real life dinoclones! Find your way to the one-of-a-kind Mesozoic Valley Resort and Casino, … Continue reading A Fiasco Playset 65 Million Years in the Making
Again with the car chases. After several attempts across multiple ad-hoc systems, I think I've twisted the excellent ttrpg toolkit Cortex Prime into something that'll run satisfying car chases.
My Thunder Road / JUNK'D homage game sat on the back burner for a long time until my kids got interested in Fast & Furious: Spy Racers on Netflix. I decided to bring out the XPS foam road segments and make a fun racing game that was less Mad Max and more kid-friendly. I'm still … Continue reading Fast & Fury Road: Spy Racers
I followed the principles laid out in my recent post about getting car chases into tabletop rpgs and ended up with this mildly-playtested rules system.
I'm working on another game, because tinkering with otherwise perfectly functional games is part of the hobby for me.
Car chases in TTRPGs continue to be my white whale. I've watched a ton of car chases in movies, real life, and video games, but the problem is you don't often read car chases. It's primarily a visual spectacle, and so the challenge in translating a good chase to a roleplaying game lies in finding where the decision points are.
The Earth in doomed in Insomniacs, but how it's doomed is up to you and your group. The Kurzgesagt youtube channel continues to be an invaluable source of information on existential threats, mass extinctions, and productive nihilism. Here are a few choice options that either made it into Insomniacs more or less directly, or were inspirations for some of the doomsday scenarios or exoplanets.
I'm building some ISO/conex/shipping containers for 28mm gaming stuff, and instead of following the several fine tutorials for scratchbuilding your own or using readily available 3d models or just buying one, I'm making these myself.
My UVG-inspired D&D 5e campaign has a lot of weird Masters of the Universe-style quasi-future arcanical engineering stuff in it, because that aesthetic helps me keep focused on the kind of Zardozian prog-rock and heavy metal album cover shenanigans I like to see in fantasy gaming. Here's some loot!