Here's how I made a two-piece desert highway for a post-apocalyptic car chase game inspired by Thunder Road and JUNK'D.
I'm working on a car chase/combat board game descended from the old Thunder Road game and inspired by JUNK'D. This is where it stands after one actual playtest with coworkers and a lot of solo runs.
I'm going back to Thunder Road's roots and hacking Runehammer Games' JUNK'D. This is HACK'D.
There are two places I go when I need an NPC name: The NIH Drug Information Portal and IKEA Let's take them for a spin! Let's see... we've got Brogrund, who sounds like a dwarf to me, possibly a dwarven skater. He puts the "bro" in Brogrund. Next, we have Desoxyn, who isn't just methamphetamine … Continue reading Never Want For NPC Names Again
You can prepare for Marvel's next flood of films with only 7 movies.
Random bits and bobs for when your players turn out the pockets of the recently deceased.
Two of my favorite gunfights in film are the end of Way of the Gun and, well, pretty much any scene from the John Wick movies. I love how Way of the Gun's finale really cares where the characters are relative to each other and what they do tactically to gain the advantage on each … Continue reading The Map is Not the Gunfight (unless it is)