It is here, in any case. I'm throwing up an old homebrew roleplaying game my brother and I made after college. I was going to make some self-deprecating shame jokes at this point, but I don't think it's a bad game for the time. It's mainly spliced together from pre-deluxe Savage Worlds and Fate 2.0 … Continue reading It’s Free RPG Day
Which system(s) are going to end up in my game meatloaf for this pulp action heartbreaker I'm thinking about? I've been reading up on a lot of the newer-hotness games as well as some older favorites. If I can just drift an existing game rather than Frankensteining something new out of parts, that'd be great. … Continue reading More Tightrope of Peril
I've been working on a roleplaying game design alongside Insomniacs that's either going to be a Star Wars heartbreaker or some sort of pulp action game. It might end up diverging into both. What Even Is Pulp Action? Action-adventure as a genre is far too broad, but the influences I'm talking about are cornerstones of … Continue reading The Tightrope of Peril
This post is to accumulate the random nonsense that's worth saving from my G+ feed. Designer Interviews Two interviews, both by Sean Nittner on his Narrative Control podcast. Both programs are insightful and even seem mutually exclusive at times, but taking only viewpoint here doesn't paint as complete a picture of game design. The first … Continue reading Escape Pods
I painted this guy for my father-in-law for Christmas. Model train displays are just wargaming terrain before the dropships land, anyway.