What would the latest trindie rpg hotness look like mashed together and used to run car chases? Maybe this!
My Insomniacs group learns that just because you CAN breathe it, it doesn't mean you SHOULD breathe it.
West End Games' D6 Star Wars game was a constant companion through my college years. Despite experimenting with Werewolf: the Splatbooking and Shadowrun, my heart belonged to Star Wars and the bewildering amount of sourcebooks detailing people and places only loosely tied to the events of the films. To my knowledge, nobody made a sourcebook … Continue reading Do I Got a Hot Take on WEG Star Wars For You
Inspired by Rob Donoghue's twitter screed on the secret sauce of skill lists, I'll be going through some of my old designs. I'm curious how they look to me now. Buskit I've talked about my weird hack of Savage Worlds and Fate before. There's ten traits, each with a number of specializations that let you … Continue reading The Skill List is Dead, Long Live the Skill List
My local group's played multiple one-shots of Fantasy Flight Games' Star Wars games. You know, the ones with the fancy dice. These are Genesys dice, but whatever. I liked some things about the system, but I definitely felt character creation was needlessly crunchy compared to the basic mechanic of "roll dice and interpret them like … Continue reading FFG Fancy Dice Hacks
I knew this was going to be a good session when one of the players signed into the hangout from a darkened car only to say they'd be back in 45 minutes. The rest of us got down to the business of reconciling the disparate timelines from the last two sessions on TRAPPIST-1e. This is Insomniacs, my cryoship road trip game.
This session happened in an alternate timeline to our "normal" second Insomniacs session. It's not every day that I get to pull off a Groundhog Day in space, especially since one player attended both sessions.