Here's how I made a two-piece desert highway for a post-apocalyptic car chase game inspired by Thunder Road and JUNK'D.
I'm working on a car chase/combat board game descended from the old Thunder Road game and inspired by JUNK'D. This is where it stands after one actual playtest with coworkers and a lot of solo runs.
I'm going back to Thunder Road's roots and hacking Runehammer Games' JUNK'D. This is HACK'D.