Some of my favorite games involve tactical movement where the risks and rewards are a known quantity. I'm a very visual person, so I think the focus on positioning appeals to me. A recent delve into blogs and forum posts helped me break through my creative block and come up with some core ideas for rpg firefights.
Month: June 2019
Never Want For NPC Names Again
There are two places I go when I need an NPC name: The NIH Drug Information Portal and IKEA Let's take them for a spin! Let's see... we've got Brogrund, who sounds like a dwarf to me, possibly a dwarven skater. He puts the "bro" in Brogrund. Next, we have Desoxyn, who isn't just methamphetamine … Continue reading Never Want For NPC Names Again
Insomniacs: 186 Herculis
I haven't written up an Insomniacs session in a while, but our online group has been playing through the last of my prepped exoplanet scenarios and is heading into the strange and wondrous void of random tables.
The Magnificent MCU Seven
You can prepare for Marvel's next flood of films with only 7 movies.
Where is Insomniacs?
When I was working on my last game, Glow in the Dark, I ran into this late-game slump where I'd foolishly formatted the text in my draft and now had to redo all the graphic design work. I'm proud to say that apparently that was a learning experience, because I've moved the Insomniacs text over from my google doc into Affinity Publisher way earlier than I did for Glow.
The NPC Who Lived: How to Survive Contact With Player Characters
There is a fine line in roleplaying games where a nonplayer character (NPC) flips from being a reasonable part of the fictional game world and starts generating antipathy from the players. There's characters you love to hate and there's characters you just hate. Hopefully we can stay away from the latter.