Filing the serial numbers off Star Wars has long been a pastime I've looked down upon, but a few things happened to change my mind. Star Wars Filled Up I will always love this venerable setting, but as far as a background for TTRPGs goes, Star Wars goes through a lot of peaks and valleys … Continue reading Power Metal Cyber Future
SUPER BANDIT, my game about deadly starfighters and thirsty pilots, is out! Get it on itch! Previously known as 24XX BANDIT, it's inspired by Wing Commander, Top Gun, House of the Dying Sun, and Battlestar Galactica. It's got thoroughly-researched rules for space dogfighting - trust me, I watched a lot of DCS videos on youtube … Continue reading Get Super Bandit
I made 24XX: BANDIT a while back for Pretendo Games' 24XX Jam on itch. Of the two 24XX games I've made (BREACH being the first and simplest), I've run BANDIT many more times and its rough edges are more apparent now after a fairly lengthy online campaign. Like the Super Sabre, Super Hornet, and Super … Continue reading Super Bandit Development
Seriously, though. You know what you're getting into with February, but March? March is a liar. You need shorts and your winter coat close at hand. Anyways, here's what I've been up to during Scumbag Month.
Two and a half years ago I wrote a series of posts about adapting Cortex Prime for Star Wars. I've had some sessions and learned some lessons since then, not just about StarCortexPrimeWars but also about what parts of the expansive Cortex toolkit work best for me. As usual, preferences vary, I'm not your dad, do what you like. Let's go.
Finding the right words is worth it, especially when they're going on a character sheet. Take the time to nail the right vibe and your games will be better for it.
Again with the car chases. After several attempts across multiple ad-hoc systems, I think I've twisted the excellent ttrpg toolkit Cortex Prime into something that'll run satisfying car chases.
My Mad Max-gone-Fast & Furious board game project is finally good enough to play. It's a light card game that uses commonly-available 1/64 scale cars (like Hot Wheels or Matchbox) and plays great with kids. Check it out (for free or PWYW) on itch.io!
My Thunder Road / JUNK'D homage game sat on the back burner for a long time until my kids got interested in Fast & Furious: Spy Racers on Netflix. I decided to bring out the XPS foam road segments and make a fun racing game that was less Mad Max and more kid-friendly. I'm still … Continue reading Fast & Fury Road: Spy Racers
I followed the principles laid out in my recent post about getting car chases into tabletop rpgs and ended up with this mildly-playtested rules system.