Tag: 5e


  • The Chromatic Pilgrimage, Part 3

    The Chromatic Pilgrimage, Part 3

    My UVG-inspired D&D 5e campaign has a lot of weird Masters of the Universe-style quasi-future arcanical engineering stuff in it, because that aesthetic helps me keep focused on the kind of Zardozian prog-rock and heavy metal album cover shenanigans I like to see in fantasy gaming. Here’s some loot!

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  • The Chromatic Pilgrimage, Part 2

    The Chromatic Pilgrimage, Part 2

    In Part 1, I laid out an overview of my Ultraviolet Grasslands-inspired campaign world for my D&D 5e game. In this post I’ll outline the pantheon I created for the game.

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  • The Chromatic Pilgrimage, Part 1

    The Chromatic Pilgrimage, Part 1

    My 5e campaign rips off a lot of stuff but none so much as the Ultraviolet Grasslands.

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  • D&D 5e, Zardoz, and Getting A Head

    D&D 5e, Zardoz, and Getting A Head

    My last 5e session (both in terms of “most recent” as well as “probably the last face-to-face game for a while”) saw my players’ 5th level hooligans traveling into the Coppertop Mountains in search of the fabled Mount Durasil, rumored to be the ancestral home of the warforged.

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  • Save vs. Work, Session 9

    This session opened with combat, mopping up an extended, multi-sided battle between the party, an enemy group led by one of the sons of a local baron (and the ranger’s personal nemesis), some of his mercenary Greensleeves who switched sides once they learned the ranger was also a Greensleeve, and a displacer beast just lurking

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  • Save vs. Work (5e)

    I run a fortnightly D&D 5e game for coworkers set in a nonsense jumbled-up mess of a campaign world kind-of-but-not-entirely-inspired by Ultraviolet Grasslands. I’m taking the same GMing approach here as I do with my local group’s Savage Rifts game – hold on loosely and don’t worry too much about continuity or geography. Last session

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