Tag: blender
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I Hate Capital Ships
I’ve learned a lot of new Blender tricks while working on Super Bandit. This post covers some workflows I’ve been using to create large “hero” wrecks for one of the arena/maps for the game.
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Making Tabletop Simulator Minis With Blender
I recently figured out a decent pipeline to get Blender models into Tabletop Simulator (TTS) for online gaming. Let’s face it, if I’m painting digital minis I can keep putting off painting my physical ones.
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Shipping Containers the Hard Way
I’m building some ISO/conex/shipping containers for 28mm gaming stuff, and instead of following the several fine tutorials for scratchbuilding your own or using readily available 3d models or just buying one, I’m making these myself.
