Last year I talked about using Cortex Prime with Star Wars. I've run a few more times and while there are no major changes in my philosophy, I've learned enough to warrant sharing some ideas.
Tag: cortexprime
Star Wars With Cortex Prime, Episode I
Two and a half years ago I wrote a series of posts about adapting Cortex Prime for Star Wars. I've had some sessions and learned some lessons since then, not just about StarCortexPrimeWars but also about what parts of the expansive Cortex toolkit work best for me. As usual, preferences vary, I'm not your dad, do what you like. Let's go.
Cortex Prime Car Chases
Again with the car chases. After several attempts across multiple ad-hoc systems, I think I've twisted the excellent ttrpg toolkit Cortex Prime into something that'll run satisfying car chases.
Star Wars with Cortex Prime, Episode VII
Spaceships! Spaceships! Spaceships! Part of the reason I'm going with Cortex Prime for my Star Wars build is that I think it can avoid two of my main issues with previous games' takes on starships. The other reason is the Firefly rpg.
Star Wars with Cortex Prime, Episode VI
Last time I went through my thought process for how I'd model the Force with Cortex Prime. We'll wrap that up here.