Again with the car chases. After several attempts across multiple ad-hoc systems, I think I've twisted the excellent ttrpg toolkit Cortex Prime into something that'll run satisfying car chases.
Spaceships! Spaceships! Spaceships! Part of the reason I'm going with Cortex Prime for my Star Wars build is that I think it can avoid two of my main issues with previous games' takes on starships. The other reason is the Firefly rpg.
Last time I went through my thought process for how I'd model the Force with Cortex Prime. We'll wrap that up here.