Tag: playtest
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Playing White Line Nightmare
My local group wrapped a four-session mini-campaign of White Line Nightmare, my game of outlaws in an apocryphal 1970s retrofuture. We hit some speedbumps but overall each session was fun and my players’ feedback was constructive and validating.
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A/B Testing
I’m testing this shootout minigame for White Line Nightmare. Currently I’m running the same starting scenario through that minigame as well as Savage Worlds, which is a perennial favorite of my group.
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Insomniacs: The Reverent Between
The Reverent Between is what the Somnambulist’s AI called the gulf of stars between the crew’s last stop at 186 Herculis and their fruitful colonization prospects in the constellation Lyra. I’m also deep in Insomniacs’ editing and layout process, and that is its own sort of thoughtful journey. The Pillar of Contemplation The Pillar was
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Falling Down the Rabbit Hole Onto Some Bullets
Some of my favorite games involve tactical movement where the risks and rewards are a known quantity. I’m a very visual person, so I think the focus on positioning appeals to me. A recent delve into blogs and forum posts helped me break through my creative block and come up with some core ideas for…
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Insomniacs: 186 Herculis
I haven’t written up an Insomniacs session in a while, but our online group has been playing through the last of my prepped exoplanet scenarios and is heading into the strange and wondrous void of random tables.
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Where is Insomniacs?
When I was working on my last game, Glow in the Dark, I ran into this late-game slump where I’d foolishly formatted the text in my draft and now had to redo all the graphic design work. I’m proud to say that apparently that was a learning experience, because I’ve moved the Insomniacs text over…
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Insomniacs Flight Crew Delta, Session 7
A rescue mission brings the PCs down to the surface of a hostile exoplanet.
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Insomniacs Flight Crew Delta, Session 6
The Somnambulist crew escapes 43-Lyrae-a’s moon, we test out the new shuttle loadout, and downtime might actually work now.
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The Tightrope Transaction
What would the latest trindie rpg hotness look like mashed together and used to run car chases? Maybe this!
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Insomniacs Flight Crew Delta, Session 5
My Insomniacs group learns that just because you CAN breathe it, it doesn’t mean you SHOULD breathe it.
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The Skill List is Dead, Long Live the Skill List
Inspired by Rob Donoghue’s twitter screed on the secret sauce of skill lists, I’ll be going through some of my old designs. I’m curious how they look to me now. Buskit I’ve talked about my weird hack of Savage Worlds and Fate before. There’s ten traits, each with a number of specializations that let you
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Insomniacs Flight Crew Delta, Session 4
I knew this was going to be a good session when one of the players signed into the hangout from a darkened car only to say they’d be back in 45 minutes. The rest of us got down to the business of reconciling the disparate timelines from the last two sessions on TRAPPIST-1e. This is…