I got a group of coworkers together to playtest the many and varied changes to Insomniacs since the last time. It's been a while since I'd tinkered with the game, and we only had our lunch hour but I thought it went well. Mostly well. Mostly Well Cutting the actions/skills/traits down to Survive and Discover … Continue reading Insomniacs Playtest: Flight Crew Charlie
Tag: save
Insomniacs Playtest: Flight Crew Bravo
Four brave and patient explorers joined me for an Insomniacs playtest over Hangouts. We found lots of rough edges, but they persevered and repaired a dangerous coolant leak, discovered a saboteur, and even saved the hapless 3d printing module from waste heat. The Good:The starting situation got right into the action. In the first test, … Continue reading Insomniacs Playtest: Flight Crew Bravo
Insomniacs Playtest: Flight Crew Alpha
This is the first in a series of Insomniacs playtests I'm porting over from G+. My local group was kind enough to take my half-baked game for a spin after our usual game. We setup the campaign by lightly RPing a committee/focus group/boardroom tasked with launching the Somnambulist, a cryogenic colony ship taking 1500 humans … Continue reading Insomniacs Playtest: Flight Crew Alpha
Escape Pods
This post is to accumulate the random nonsense that's worth saving from my G+ feed. Designer Interviews Two interviews, both by Sean Nittner on his Narrative Control podcast. Both programs are insightful and even seem mutually exclusive at times, but taking only viewpoint here doesn't paint as complete a picture of game design. The first … Continue reading Escape Pods