Category: Gaming


  • Can’t Sleep. Space’ll Eat Me.

    I’ve made tremendous progress on Insomniacs‘ interior in the past few weeks but I also redid the cover. Inspired by Ian Hubert’s Blender videos, I tried my hand at making an entire stasis pod with an unwilling occupant. It’s not that different from my original cover idea, and the first one has a nice negative…

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  • Untitled Animal Heist Game

    Untitled Animal Heist Game

    Tonight’s dice club with the kids was the first time in a long while I felt energized afterward. I think we found “our game” – inspired by Untitled Goose Game, completely normal animals come together for relatively nonthreatening heists.

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  • Insomniacs: The Reverent Between

    Insomniacs: The Reverent Between

    The Reverent Between is what the Somnambulist’s AI called the gulf of stars between the crew’s last stop at 186 Herculis and their fruitful colonization prospects in the constellation Lyra. I’m also deep in Insomniacs’ editing and layout process, and that is its own sort of thoughtful journey. The Pillar of Contemplation The Pillar was…

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  • Yes Virginia, There Is a Space D&D

    Yes Virginia, There Is a Space D&D

    Space D&D isn’t about the system you use. It’s all about the setting, and a more specific setting than you might realize – but it’ll feel familiar nonetheless. It’s a setting you’ve seen across multiple TV shows, movies, and even quite a few space sandbox videogames.

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  • Making the Furious Road

    Making the Furious Road

    Here’s how I made a two-piece desert highway for a post-apocalyptic car chase game inspired by Thunder Road and JUNK’D.

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  • Thunder Junk’d, Part II

    Thunder Junk’d, Part II

    I’m working on a car chase/combat board game descended from the old Thunder Road game and inspired by JUNK’D. This is where it stands after one actual playtest with coworkers and a lot of solo runs.

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  • Thunder Junk’d, Part I

    Thunder Junk’d, Part I

    I’m going back to Thunder Road’s roots and hacking Runehammer Games’ JUNK’D. This is HACK’D.

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  • Falling Down the Rabbit Hole Onto Some Bullets

    Falling Down the Rabbit Hole Onto Some Bullets

    Some of my favorite games involve tactical movement where the risks and rewards are a known quantity. I’m a very visual person, so I think the focus on positioning appeals to me. A recent delve into blogs and forum posts helped me break through my creative block and come up with some core ideas for…

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  • Never Want For NPC Names Again

    Never Want For NPC Names Again

    There are two places I go when I need an NPC name: The NIH Drug Information Portal and IKEA Let’s take them for a spin! Let’s see… we’ve got Brogrund, who sounds like a dwarf to me, possibly a dwarven skater. He puts the “bro” in Brogrund. Next, we have Desoxyn, who isn’t just methamphetamine…

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  • Insomniacs: 186 Herculis

    Insomniacs: 186 Herculis

    I haven’t written up an Insomniacs session in a while, but our online group has been playing through the last of my prepped exoplanet scenarios and is heading into the strange and wondrous void of random tables.

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  • Where is Insomniacs?

    When I was working on my last game, Glow in the Dark, I ran into this late-game slump where I’d foolishly formatted the text in my draft and now had to redo all the graphic design work. I’m proud to say that apparently that was a learning experience, because I’ve moved the Insomniacs text over…

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  • The NPC Who Lived: How to Survive Contact With Player Characters

    The NPC Who Lived: How to Survive Contact With Player Characters

    There is a fine line in roleplaying games where a nonplayer character (NPC) flips from being a reasonable part of the fictional game world and starts generating antipathy from the players. There’s characters you love to hate and there’s characters you just hate. Hopefully we can stay away from the latter.

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