Here's how I made a two-piece desert highway for a post-apocalyptic car chase game inspired by Thunder Road and JUNK'D.
I'm working on a car chase/combat board game descended from the old Thunder Road game and inspired by JUNK'D. This is where it stands after one actual playtest with coworkers and a lot of solo runs.
I'm going back to Thunder Road's roots and hacking Runehammer Games' JUNK'D. This is HACK'D.
Some of my favorite games involve tactical movement where the risks and rewards are a known quantity. I'm a very visual person, so I think the focus on positioning appeals to me. A recent delve into blogs and forum posts helped me break through my creative block and come up with some core ideas for rpg firefights.
There are two places I go when I need an NPC name: The NIH Drug Information Portal and IKEA Let's take them for a spin! Let's see... we've got Brogrund, who sounds like a dwarf to me, possibly a dwarven skater. He puts the "bro" in Brogrund. Next, we have Desoxyn, who isn't just methamphetamine … Continue reading Never Want For NPC Names Again
I haven't written up an Insomniacs session in a while, but our online group has been playing through the last of my prepped exoplanet scenarios and is heading into the strange and wondrous void of random tables.
When I was working on my last game, Glow in the Dark, I ran into this late-game slump where I'd foolishly formatted the text in my draft and now had to redo all the graphic design work. I'm proud to say that apparently that was a learning experience, because I've moved the Insomniacs text over from my google doc into Affinity Publisher way earlier than I did for Glow.
There is a fine line in roleplaying games where a nonplayer character (NPC) flips from being a reasonable part of the fictional game world and starts generating antipathy from the players. There's characters you love to hate and there's characters you just hate. Hopefully we can stay away from the latter.
Random bits and bobs for when your players turn out the pockets of the recently deceased.
Two of my favorite gunfights in film are the end of Way of the Gun and, well, pretty much any scene from the John Wick movies. I love how Way of the Gun's finale really cares where the characters are relative to each other and what they do tactically to gain the advantage on each … Continue reading The Map is Not the Gunfight (unless it is)