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Star Wars With Cortex Prime, Episode V
Last episode I laid out how I’d build Star Wars characters out of Cortex Prime’s robust toolkit. Now we’ll mess them up real bad and see how that ties into using the Force.
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Star Wars with Cortex Prime, Episode IV
I’ve made a lot of special modifications myself. Han Solo Welcome to the first installment of my foray into building a Cortex Prime system to use for Star Wars with my local group. With luck, some of what I’m doing might resonate with your own personal Star Wars and you’ll get some inspiration from what…
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Star Wars, the LS Swap of Gaming
On a long enough timeline, everything gets used to run Star Wars. This time it’s Cortex Prime’s turn!
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Insomniacs Flight Crew Delta, Session 6
The Somnambulist crew escapes 43-Lyrae-a’s moon, we test out the new shuttle loadout, and downtime might actually work now.
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The Tightrope Transaction
What would the latest trindie rpg hotness look like mashed together and used to run car chases? Maybe this!
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Insomniacs Flight Crew Delta, Session 5
My Insomniacs group learns that just because you CAN breathe it, it doesn’t mean you SHOULD breathe it.
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Do I Got a Hot Take on WEG Star Wars For You
West End Games’ D6 Star Wars game was a constant companion through my college years. Despite experimenting with Werewolf: the Splatbooking and Shadowrun, my heart belonged to Star Wars and the bewildering amount of sourcebooks detailing people and places only loosely tied to the events of the films. To my knowledge, nobody made a sourcebook…
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The Skill List is Dead, Long Live the Skill List
Inspired by Rob Donoghue’s twitter screed on the secret sauce of skill lists, I’ll be going through some of my old designs. I’m curious how they look to me now. Buskit I’ve talked about my weird hack of Savage Worlds and Fate before. There’s ten traits, each with a number of specializations that let you…
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FFG Fancy Dice Hacks
My local group’s played multiple one-shots of Fantasy Flight Games’ Star Wars games. You know, the ones with the fancy dice. I liked some things about the system, but I definitely felt character creation was needlessly crunchy compared to the basic mechanic of “roll dice and interpret them like entrails”. I had all these dice,…
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Insomniacs Flight Crew Delta, Session 4
I knew this was going to be a good session when one of the players signed into the hangout from a darkened car only to say they’d be back in 45 minutes. The rest of us got down to the business of reconciling the disparate timelines from the last two sessions on TRAPPIST-1e. This is…
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Insomniacs Flight Crew Delta, Session 2-B
This session happened in an alternate timeline to our “normal” second Insomniacs session. It’s not every day that I get to pull off a Groundhog Day in space, especially since one player attended both sessions.
