-
Where is Insomniacs?
When I was working on my last game, Glow in the Dark, I ran into this late-game slump where I’d foolishly formatted the text in my draft and now had to redo all the graphic design work. I’m proud to say that apparently that was a learning experience, because I’ve moved the Insomniacs text over…
-

The NPC Who Lived: How to Survive Contact With Player Characters
There is a fine line in roleplaying games where a nonplayer character (NPC) flips from being a reasonable part of the fictional game world and starts generating antipathy from the players. There’s characters you love to hate and there’s characters you just hate. Hopefully we can stay away from the latter.
-
What’s On This Corpse?
Random bits and bobs for when your players turn out the pockets of the recently deceased.
-

The Map is Not the Gunfight (unless it is)
Two of my favorite gunfights in film are the end of Way of the Gun and, well, pretty much any scene from the John Wick movies. I love how Way of the Gun’s finale really cares where the characters are relative to each other and what they do tactically to gain the advantage on each…
-

The Fear of Geometry
A phenomenon that I’ve seen crop up in different media is the use of geometric shapes as otherworldly counterpoint to the “normal” world. It’s eerie without being traditionally creepy, but I wonder if there is some base fear these portrayals are delving into or if it’s just become shorthand for unknowably alien.
-
Some More Copperhead County Art!
I got the art bug again and did some pictures that’ll hopefully find their way into Copperhead County, Jason Eley’s Forged in the Dark game about crime in the South.
-

Monster of the Week: Murder Most Fowl
Baba Yaga is the Colonel’s 13th secret spice. A fast food Monster of the Week mystery set in around your local Chicken Hut.
-

Monster of the Week: David Cronenberg’s Spider-Man
I’ve run Monster of the Week twice now. Instead of APs of the sessions, I figured it’s probably more valuable to post the mysteries I prepped. Hopefully someone out there can make use of them!
-

Insomniacs Flight Crew Delta, Session 7
A rescue mission brings the PCs down to the surface of a hostile exoplanet.
-

Star Wars with Cortex Prime, Episode VII
Spaceships! Spaceships! Spaceships! Part of the reason I’m going with Cortex Prime for my Star Wars build is that I think it can avoid two of my main issues with previous games’ takes on starships. The other reason is the Firefly rpg.
-

Star Wars with Cortex Prime, Episode VI
Last time I went through my thought process for how I’d model the Force with Cortex Prime. We’ll wrap that up here.

