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Oooh, Shiny
I’ve been busy these last few months getting distracted by a bunch of new ideas! Here’s what’s been going on: White Line Nightmare I’ve been reworking WLN’s text to hopefully be friendlier to newer gamers. I have no misconceptions that it’s a niche game of a niche hobby that I’m primarily making for myself, but
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White Line Daydreams
White Line Nightmare is currently a bunch of half-finished parts scattered around a chassis in a dingy garage, like in one of those automotive survival video games. I briefly went into what WLN’s about in an earlier post – this is more of a status report to keep me accountable.
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Checklist NPCs
Often when I’m running a game, I focus on antagonist NPCs, characters who force me to think about what they’re doing and how the player characters can react to their activities. It is rare when an allied NPC gets spotlight time, which brings me to this idea of “checklist NPCs”. The NPC is associated with…
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Magnets and Miniatures
Quick little anti-tutorial today, inspired by Goobertown’s excellent video on magnetizing miniature bases. I go the opposite route, attaching 1″ metal washers to my mini bases and magnetizing my storage boxes and painting handles instead.
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Those Good Old Days
John Scalzi blogged about blogging a few months ago, how we should take back our internet and be able to say and see things without an algorithm deciding for us, or only giving us droplets of what we want in the midst of a tsunami of advertisements. The fact that it was a blog post
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Don’t Go Breaking My Heart
The OGL wildfires have inspired me to get back to game design. I’ve thought about this unformed game a lot (four years if you count that first blog post), and worked on it very little. I’m writing about it now to put it out into the world, to add that weight of accountability.
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Monster of the Week: War on Xmas
I had the opportunity to run a Monster of the Week Holiday Special, so I mashed up megachurches, mind control, and murder. This one’s more of a mystery than a monster but don’t worry, there are still monsters aplenty.
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Star Wars With Cortex Prime, Episode II
Last year I talked about using Cortex Prime with Star Wars. I’ve run a few more times and while there are no major changes in my philosophy, I’ve learned enough to warrant sharing some ideas.
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Monster of the Week: Bad Car
My online group decided to keep going with Monster of the Week, where the weeks are fast and the monsters are furious. This mystery owes everything to The Wraith, Blacktop Wasteland, Christine, Death Proof, Ghost Rider, Fast & Furious, and my childhood obsession with cars that drove by themselves.
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Monster of the Week: Bigfoot vs. Predator
I love spooky games for spooky season. Maybe someday I’ll run one. Until then, *stick around* for a big dumb action movie for your Monster of the Week hunters.
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Making Tabletop Simulator Minis With Blender
I recently figured out a decent pipeline to get Blender models into Tabletop Simulator (TTS) for online gaming. Let’s face it, if I’m painting digital minis I can keep putting off painting my physical ones.
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A Fiasco Playset 65 Million Years in the Making
I made a Fiasco playset for the July Sixth Park Dinojam over at itch.io. Spared No Expense brings lofty ambitions and poor impulse control to an all-inclusive theme park and resort, where their aging robosaur attractions have been replaced with all-new real life dinoclones! Find your way to the one-of-a-kind Mesozoic Valley Resort and Casino,
