My 5e campaign rips off a lot of stuff but none so much as the Ultraviolet Grasslands.
My followup to Insomniacs this week is a space opera meets office politics playset for the excellent new edition of Fiasco.
Insomniacs is out! The journey through its design has ironically mirrored an Insomniacs campaign - an incredibly long odyssey punctuated by false hope, mistakes, research projects, and self-discovery.
Insomniacs has been part of my game design thoughts since May 2017. It's come a long way and I've struggled with a lot of existential crises about what this roleplaying game should actually be. It's laid out and I'm in the final art push.
How to green screen for gaming, and why you should, even if you already use Zoom
I was gaming online before quarantine, but now that circumstances have forced people (some of whom also game) to learn how to zoom or hangout, I'm gaming way more than before.
We're stuck at home with our two daughters and have had to adopt a different routine. So far it feels like it might be better for us as a family.
My last 5e session (both in terms of "most recent" as well as "probably the last face-to-face game for a while") saw my players' 5th level hooligans traveling into the Coppertop Mountains in search of the fabled Mount Durasil, rumored to be the ancestral home of the warforged.
Photo by Samuel Vowles on Unsplash, actual inspiration by Crime Pays But Botany Doesn't
I've got maybe a year or so of my Insomniacs playtest campaign under my belt, but I'm struggling with how to put that into actionable content in the book. I don't think I've ever used a setting or module verbatim, and I don't know how other GMs adapt canned material for their own campaigns. I have a couple paths forward I can take, however, trails blazed by other designers that have inspired me.