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Yes Virginia, There Is a Space D&D
Space D&D isn’t about the system you use. It’s all about the setting, and a more specific setting than you might realize – but it’ll feel familiar nonetheless. It’s a setting you’ve seen across multiple TV shows, movies, and even quite a few space sandbox videogames.
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Making the Furious Road
Here’s how I made a two-piece desert highway for a post-apocalyptic car chase game inspired by Thunder Road and JUNK’D.
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Thunder Junk’d, Part II
I’m working on a car chase/combat board game descended from the old Thunder Road game and inspired by JUNK’D. This is where it stands after one actual playtest with coworkers and a lot of solo runs.
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Thunder Junk’d, Part I
I’m going back to Thunder Road’s roots and hacking Runehammer Games’ JUNK’D. This is HACK’D.
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Falling Down the Rabbit Hole Onto Some Bullets
Some of my favorite games involve tactical movement where the risks and rewards are a known quantity. I’m a very visual person, so I think the focus on positioning appeals to me. A recent delve into blogs and forum posts helped me break through my creative block and come up with some core ideas for…
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Never Want For NPC Names Again
There are two places I go when I need an NPC name: The NIH Drug Information Portal and IKEA Let’s take them for a spin! Let’s see… we’ve got Brogrund, who sounds like a dwarf to me, possibly a dwarven skater. He puts the “bro” in Brogrund. Next, we have Desoxyn, who isn’t just methamphetamine
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Insomniacs: 186 Herculis
I haven’t written up an Insomniacs session in a while, but our online group has been playing through the last of my prepped exoplanet scenarios and is heading into the strange and wondrous void of random tables.
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Where is Insomniacs?
When I was working on my last game, Glow in the Dark, I ran into this late-game slump where I’d foolishly formatted the text in my draft and now had to redo all the graphic design work. I’m proud to say that apparently that was a learning experience, because I’ve moved the Insomniacs text over…
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The NPC Who Lived: How to Survive Contact With Player Characters
There is a fine line in roleplaying games where a nonplayer character (NPC) flips from being a reasonable part of the fictional game world and starts generating antipathy from the players. There’s characters you love to hate and there’s characters you just hate. Hopefully we can stay away from the latter.
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What’s On This Corpse?
Random bits and bobs for when your players turn out the pockets of the recently deceased.
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The Map is Not the Gunfight (unless it is)
Two of my favorite gunfights in film are the end of Way of the Gun and, well, pretty much any scene from the John Wick movies. I love how Way of the Gun’s finale really cares where the characters are relative to each other and what they do tactically to gain the advantage on each

