SUPER BANDIT, my game about deadly starfighters and thirsty pilots, is out! Get it on itch! Previously known as 24XX BANDIT, it's inspired by Wing Commander, Top Gun, House of the Dying Sun, and Battlestar Galactica. It's got thoroughly-researched rules for space dogfighting - trust me, I watched a lot of DCS videos on youtube … Continue reading Get Super Bandit
I made 24XX: BANDIT a while back for Pretendo Games' 24XX Jam on itch. Of the two 24XX games I've made (BREACH being the first and simplest), I've run BANDIT many more times and its rough edges are more apparent now after a fairly lengthy online campaign. Like the Super Sabre, Super Hornet, and Super … Continue reading Super Bandit Development
Seriously, though. You know what you're getting into with February, but March? March is a liar. You need shorts and your winter coat close at hand. Anyways, here's what I've been up to during Scumbag Month.
YOU ARE A STARFIGHTER. You dance through the void, strapped into a fragile hypervelocity shell capable of glassing moons. Now your colony worlds burn. Your fleets are scattered. The false prophets and traitor kings call you renegade. They hound you through uncharted space while billions of ghosts cry out for vengeance. Let them come. Show them how easily the hunter can become the prey.
BREACH is my first submission to Jason Tocci's 24XX game jam over at itch.io. His 2400 series of microgames are one-page rpgs that range from psionic thriller to cyberpunk to space horror, and I appreciate this small format. He's used Creative Commons art by BEEPLE on all his covers, and I continued the trend. Finding … Continue reading 24XX: BREACH