When I was working on my last game, Glow in the Dark, I ran into this late-game slump where I'd foolishly formatted the text in my draft and now had to redo all the graphic design work. I'm proud to say that apparently that was a learning experience, because I've moved the Insomniacs text over from my google doc into Affinity Publisher way earlier than I did for Glow.
Tag: design
FFG Fancy Dice Hacks
My local group's played multiple one-shots of Fantasy Flight Games' Star Wars games. You know, the ones with the fancy dice. These are Genesys dice, but whatever. I liked some things about the system, but I definitely felt character creation was needlessly crunchy compared to the basic mechanic of "roll dice and interpret them like … Continue reading FFG Fancy Dice Hacks