The Reverent Between is what the Somnambulist's AI called the gulf of stars between the crew's last stop at 186 Herculis and their fruitful colonization prospects in the constellation Lyra. I'm also deep in Insomniacs' editing and layout process, and that is its own sort of thoughtful journey. The Pillar of Contemplation The Pillar was … Continue reading Insomniacs: The Reverent Between
When I was working on my last game, Glow in the Dark, I ran into this late-game slump where I'd foolishly formatted the text in my draft and now had to redo all the graphic design work. I'm proud to say that apparently that was a learning experience, because I've moved the Insomniacs text over from my google doc into Affinity Publisher way earlier than I did for Glow.
My local group's played multiple one-shots of Fantasy Flight Games' Star Wars games. You know, the ones with the fancy dice. These are Genesys dice, but whatever. I liked some things about the system, but I definitely felt character creation was needlessly crunchy compared to the basic mechanic of "roll dice and interpret them like … Continue reading FFG Fancy Dice Hacks