Tag: design


  • Where is Insomniacs?

    When I was working on my last game, Glow in the Dark, I ran into this late-game slump where I’d foolishly formatted the text in my draft and now had to redo all the graphic design work. I’m proud to say that apparently that was a learning experience, because I’ve moved the Insomniacs text over…

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  • FFG Fancy Dice Hacks

    My local group’s played multiple one-shots of Fantasy Flight Games’ Star Wars games. You know, the ones with the fancy dice. I liked some things about the system, but I definitely felt character creation was needlessly crunchy compared to the basic mechanic of “roll dice and interpret them like entrails”. I had all these dice,

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