The OGL wildfires have inspired me to get back to game design. I've thought about this unformed game a lot (four years if you count that first blog post), and worked on it very little. I'm writing about it now to put it out into the world, to add that weight of accountability.
Power Metal Cyber Future
Filing the serial numbers off Star Wars has long been a pastime I've looked down upon, but a few things happened to change my mind. Star Wars Filled Up I will always love this venerable setting, but as far as a background for TTRPGs goes, Star Wars goes through a lot of peaks and valleys … Continue reading Power Metal Cyber Future
The Chromatic Pilgrimage, Part 3
My UVG-inspired D&D 5e campaign has a lot of weird Masters of the Universe-style quasi-future arcanical engineering stuff in it, because that aesthetic helps me keep focused on the kind of Zardozian prog-rock and heavy metal album cover shenanigans I like to see in fantasy gaming. Here's some loot!
The Chromatic Pilgrimage, Part 2
In Part 1, I laid out an overview of my Ultraviolet Grasslands-inspired campaign world for my D&D 5e game. In this post I’ll outline the pantheon I created for the game.
The Chromatic Pilgrimage, Part 1
My 5e campaign rips off a lot of stuff but none so much as the Ultraviolet Grasslands.
D&D 5e, Zardoz, and Getting A Head
My last 5e session (both in terms of "most recent" as well as "probably the last face-to-face game for a while") saw my players' 5th level hooligans traveling into the Coppertop Mountains in search of the fabled Mount Durasil, rumored to be the ancestral home of the warforged.
Yes Virginia, There Is a Space D&D
Space D&D isn't about the system you use. It's all about the setting, and a more specific setting than you might realize - but it'll feel familiar nonetheless. It's a setting you've seen across multiple TV shows, movies, and even quite a few space sandbox videogames.
The NPC Who Lived: How to Survive Contact With Player Characters
There is a fine line in roleplaying games where a nonplayer character (NPC) flips from being a reasonable part of the fictional game world and starts generating antipathy from the players. There's characters you love to hate and there's characters you just hate. Hopefully we can stay away from the latter.
What’s On This Corpse?
Random bits and bobs for when your players turn out the pockets of the recently deceased.
Save vs. Work, Session 9
This session opened with combat, mopping up an extended, multi-sided battle between the party, an enemy group led by one of the sons of a local baron (and the ranger's personal nemesis), some of his mercenary Greensleeves who switched sides once they learned the ranger was also a Greensleeve, and a displacer beast just lurking … Continue reading Save vs. Work, Session 9