I wrote up a very light PbtA game about mischievous animals trying to act like people and generally committing low stakes crimes in the process. The fever dream prototype of this game turned out to be the perfect fit for the roleplaying club I ran for elementary schoolers last year.
YOU ARE A STARFIGHTER. You dance through the void, strapped into a fragile hypervelocity shell capable of glassing moons. Now your colony worlds burn. Your fleets are scattered. The false prophets and traitor kings call you renegade. They hound you through uncharted space while billions of ghosts cry out for vengeance. Let them come. Show them how easily the hunter can become the prey.
Insomniacs is available in print and pdf from DTRPG!
In Part 1, I laid out an overview of my Ultraviolet Grasslands-inspired campaign world for my D&D 5e game. In this post I’ll outline the pantheon I created for the game.
My 5e campaign rips off a lot of stuff but none so much as the Ultraviolet Grasslands.
Insomniacs is out! The journey through its design has ironically mirrored an Insomniacs campaign - an incredibly long odyssey punctuated by false hope, mistakes, research projects, and self-discovery.
I was gaming online before quarantine, but now that circumstances have forced people (some of whom also game) to learn how to zoom or hangout, I'm gaming way more than before.
Tonight's dice club with the kids was the first time in a long while I felt energized afterward. I think we found "our game" - inspired by Untitled Goose Game, completely normal animals come together for relatively nonthreatening heists.
Space D&D isn't about the system you use. It's all about the setting, and a more specific setting than you might realize - but it'll feel familiar nonetheless. It's a setting you've seen across multiple TV shows, movies, and even quite a few space sandbox videogames.
Some of my favorite games involve tactical movement where the risks and rewards are a known quantity. I'm a very visual person, so I think the focus on positioning appeals to me. A recent delve into blogs and forum posts helped me break through my creative block and come up with some core ideas for rpg firefights.