Tag: heartbreaker
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24XX BREACH… 2?
24XX BREACH was my first entry into the 24XX jam way back when. I’m still proud of it, and as spooky season approaches, my mind wanders back to horrible things happening in space.
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Irregular Car Reviews
I’ve always been fascinated by the not-quite-right cars in games like GTA as well as the worldbuilding exhibited by the vehicles in Cyberpunk 2077, and this was an opportunity to dip my toes into that.
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Playing White Line Nightmare
My local group wrapped a four-session mini-campaign of White Line Nightmare, my game of outlaws in an apocryphal 1970s retrofuture. We hit some speedbumps but overall each session was fun and my players’ feedback was constructive and validating.
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Oooh, Shiny
I’ve been busy these last few months getting distracted by a bunch of new ideas! Here’s what’s been going on: White Line Nightmare I’ve been reworking WLN’s text to hopefully be friendlier to newer gamers. I have no misconceptions that it’s a niche game of a niche hobby that I’m primarily making for myself, but
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White Line Daydreams
White Line Nightmare is currently a bunch of half-finished parts scattered around a chassis in a dingy garage, like in one of those automotive survival video games. I briefly went into what WLN’s about in an earlier post – this is more of a status report to keep me accountable.
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Don’t Go Breaking My Heart
The OGL wildfires have inspired me to get back to game design. I’ve thought about this unformed game a lot (four years if you count that first blog post), and worked on it very little. I’m writing about it now to put it out into the world, to add that weight of accountability.
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Cortex Prime Car Chases
Again with the car chases. After several attempts across multiple ad-hoc systems, I think I’ve twisted the excellent ttrpg toolkit Cortex Prime into something that’ll run satisfying car chases.
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Star Wars with Cortex Prime, Episode VII
Spaceships! Spaceships! Spaceships! Part of the reason I’m going with Cortex Prime for my Star Wars build is that I think it can avoid two of my main issues with previous games’ takes on starships. The other reason is the Firefly rpg.
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Star Wars with Cortex Prime, Episode VI
Last time I went through my thought process for how I’d model the Force with Cortex Prime. We’ll wrap that up here.
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Star Wars With Cortex Prime, Episode V
Last episode I laid out how I’d build Star Wars characters out of Cortex Prime’s robust toolkit. Now we’ll mess them up real bad and see how that ties into using the Force.
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Star Wars with Cortex Prime, Episode IV
I’ve made a lot of special modifications myself. Han Solo Welcome to the first installment of my foray into building a Cortex Prime system to use for Star Wars with my local group. With luck, some of what I’m doing might resonate with your own personal Star Wars and you’ll get some inspiration from what
