Spaceships! Spaceships! Spaceships! Part of the reason I'm going with Cortex Prime for my Star Wars build is that I think it can avoid two of my main issues with previous games' takes on starships. The other reason is the Firefly rpg.
Last time I went through my thought process for how I'd model the Force with Cortex Prime. We'll wrap that up here.
Last episode I laid out how I'd build Star Wars characters out of Cortex Prime's robust toolkit. Now we'll mess them up real bad and see how that ties into using the Force.
I've made a lot of special modifications myself.Han Solo Welcome to the first installment of my foray into building a Cortex Prime system to use for Star Wars with my local group. With luck, some of what I'm doing might resonate with your own personal Star Wars and you'll get some inspiration from what I'm … Continue reading Star Wars with Cortex Prime, Episode IV
On a long enough timeline, everything gets used to run Star Wars. This time it's Cortex Prime's turn!
What would the latest trindie rpg hotness look like mashed together and used to run car chases? Maybe this!
My local group's played multiple one-shots of Fantasy Flight Games' Star Wars games. You know, the ones with the fancy dice. These are Genesys dice, but whatever. I liked some things about the system, but I definitely felt character creation was needlessly crunchy compared to the basic mechanic of "roll dice and interpret them like … Continue reading FFG Fancy Dice Hacks