Tag: insomniacsrpg
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Insomniacs Flight Crew Delta, Session 6
The Somnambulist crew escapes 43-Lyrae-a’s moon, we test out the new shuttle loadout, and downtime might actually work now.
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Insomniacs Flight Crew Delta, Session 5
My Insomniacs group learns that just because you CAN breathe it, it doesn’t mean you SHOULD breathe it.
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Insomniacs Flight Crew Delta, Session 4
I knew this was going to be a good session when one of the players signed into the hangout from a darkened car only to say they’d be back in 45 minutes. The rest of us got down to the business of reconciling the disparate timelines from the last two sessions on TRAPPIST-1e. This is…
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Insomniacs Flight Crew Delta, Session 2-B
This session happened in an alternate timeline to our “normal” second Insomniacs session. It’s not every day that I get to pull off a Groundhog Day in space, especially since one player attended both sessions.
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Insomniacs Flight Crew Delta, Session 2
Insomniacs is a cryoship starcrawl where you resolve crises aboard your colony ship, the Somnambulist, and explore potential worlds for the remnants of humanity. Swapping out players and being more intentional and thoughtful about which moves triggered slowed our pace down on the crew’s first away mission but we got in some good playtesting.
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Insomniacs Playtest: Flight Crew Delta
I ran the fourth Insomniacs playtest for my online group from the Scum & Villainy game. Insomniacs is a cryoship starcrawl where you resolve crises aboard your colony ship, the Somnambulist, and explore potential worlds for the remnants of humanity. I’m happy with how this opener went and hope we can get to some away
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Exoplanets
Alien worlds in Insomniacs are rated for viability in five areas (shamelessly yoinked from the excellent Seedship). Atmosphere Gravity Temperature Water Resources Establish a Colony When you establish a new colony, gain 1 Viability for each optimal or abundant feature of the exoplanet (air, water, temperature, gravity, and resources). Add 1 Viability if you cannibalize
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Insomniacs Playtest: Flight Crew Charlie
I got a group of coworkers together to playtest the many and varied changes to Insomniacs since the last time. It’s been a while since I’d tinkered with the game, and we only had our lunch hour but I thought it went well. Mostly well. Mostly Well Cutting the actions/skills/traits down to Survive and Discover
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Insomniacs Playtest: Flight Crew Bravo
Four brave and patient explorers joined me for an Insomniacs playtest over Hangouts. We found lots of rough edges, but they persevered and repaired a dangerous coolant leak, discovered a saboteur, and even saved the hapless 3d printing module from waste heat. The Good:The starting situation got right into the action. In the first test,
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Insomniacs Playtest: Flight Crew Alpha
This is the first in a series of Insomniacs playtests I’m porting over from G+. My local group was kind enough to take my half-baked game for a spin after our usual game. We setup the campaign by lightly RPing a committee/focus group/boardroom tasked with launching the Somnambulist, a cryogenic colony ship taking 1500 humans
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What is Insomniacs?
Insomniacs is a cryoship starcrawl game that evokes existential horror and cosmic wonder in equal measure. It’s built from a meatloaf of Lasers & Feelings, the third attempt at Unknown Armies, half-eaten PbtA leftovers, and the parts of Cthulhu Dark your kids left out on the table before running to catch the bus.