The Somnambulist crew escapes 43-Lyrae-a's moon, we test out the new shuttle loadout, and downtime might actually work now.
My Insomniacs group learns that just because you CAN breathe it, it doesn't mean you SHOULD breathe it.
I knew this was going to be a good session when one of the players signed into the hangout from a darkened car only to say they'd be back in 45 minutes. The rest of us got down to the business of reconciling the disparate timelines from the last two sessions on TRAPPIST-1e. This is Insomniacs, my cryoship road trip game.
This session happened in an alternate timeline to our "normal" second Insomniacs session. It's not every day that I get to pull off a Groundhog Day in space, especially since one player attended both sessions.
Insomniacs is a cryoship starcrawl where you resolve crises aboard your colony ship, the Somnambulist, and explore potential worlds for the remnants of humanity. Swapping out players and being more intentional and thoughtful about which moves triggered slowed our pace down on the crew's first away mission but we got in some good playtesting.
I ran the fourth Insomniacs playtest for my online group from the Scum & Villainy game. Insomniacs is a cryoship starcrawl where you resolve crises aboard your colony ship, the Somnambulist, and explore potential worlds for the remnants of humanity. I'm happy with how this opener went and hope we can get to some away … Continue reading Insomniacs Playtest: Flight Crew Delta
Alien worlds in Insomniacs are rated for viability in five areas (shamelessly yoinked from the excellent Seedship). Atmosphere Gravity Temperature Water Resources Establish a Colony When you establish a new colony, gain 1 Viability for each optimal or abundant feature of the exoplanet (air, water, temperature, gravity, and resources). Add 1 Viability if you cannibalize … Continue reading Exoplanets