Destroying the World

The Earth in doomed in Insomniacs, but how it's doomed is up to you and your group. The Kurzgesagt youtube channel continues to be an invaluable source of information on existential threats, mass extinctions, and productive nihilism. Here are a few choice options that either made it into Insomniacs more or less directly, or were inspirations for some of the doomsday scenarios or exoplanets.

Teaching a Spaceman to Spacefish

I've got maybe a year or so of my Insomniacs playtest campaign under my belt, but I'm struggling with how to put that into actionable content in the book. I don't think I've ever used a setting or module verbatim, and I don't know how other GMs adapt canned material for their own campaigns. I have a couple paths forward I can take, however, trails blazed by other designers that have inspired me.

Where is Insomniacs?

When I was working on my last game, Glow in the Dark, I ran into this late-game slump where I'd foolishly formatted the text in my draft and now had to redo all the graphic design work. I'm proud to say that apparently that was a learning experience, because I've moved the Insomniacs text over from my google doc into Affinity Publisher way earlier than I did for Glow.

The Fear of Geometry

A phenomenon that I've seen crop up in different media is the use of geometric shapes as otherworldly counterpoint to the "normal" world. It's eerie without being traditionally creepy, but I wonder if there is some base fear these portrayals are delving into or if it's just become shorthand for unknowably alien.