This session happened in an alternate timeline to our "normal" second Insomniacs session. It's not every day that I get to pull off a Groundhog Day in space, especially since one player attended both sessions.
Insomniacs is a cryoship starcrawl where you resolve crises aboard your colony ship, the Somnambulist, and explore potential worlds for the remnants of humanity. Swapping out players and being more intentional and thoughtful about which moves triggered slowed our pace down on the crew's first away mission but we got in some good playtesting.
I ran the fourth Insomniacs playtest for my online group from the Scum & Villainy game. Insomniacs is a cryoship starcrawl where you resolve crises aboard your colony ship, the Somnambulist, and explore potential worlds for the remnants of humanity. I'm happy with how this opener went and hope we can get to some away … Continue reading Insomniacs Playtest: Flight Crew Delta
Alien worlds in Insomniacs are rated for viability in five areas (shamelessly yoinked from the excellent Seedship). Atmosphere Gravity Temperature Water Resources Establish a Colony When you establish a new colony, gain 1 Viability for each optimal or abundant feature of the exoplanet (air, water, temperature, gravity, and resources). Add 1 Viability if you cannibalize … Continue reading Exoplanets
I got a group of coworkers together to playtest the many and varied changes to Insomniacs since the last time. It's been a while since I'd tinkered with the game, and we only had our lunch hour but I thought it went well. Mostly well. Mostly Well Cutting the actions/skills/traits down to Survive and Discover … Continue reading Insomniacs Playtest: Flight Crew Charlie
Four brave and patient explorers joined me for an Insomniacs playtest over Hangouts. We found lots of rough edges, but they persevered and repaired a dangerous coolant leak, discovered a saboteur, and even saved the hapless 3d printing module from waste heat. The Good:The starting situation got right into the action. In the first test, … Continue reading Insomniacs Playtest: Flight Crew Bravo
This is the first in a series of Insomniacs playtests I'm porting over from G+. My local group was kind enough to take my half-baked game for a spin after our usual game. We setup the campaign by lightly RPing a committee/focus group/boardroom tasked with launching the Somnambulist, a cryogenic colony ship taking 1500 humans … Continue reading Insomniacs Playtest: Flight Crew Alpha