Tag: rpg
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Actual Play: CBR+PNK
We’re running a rotating crew job to extract 15 high value vehicles from the BAMA sprawl. Each ride is wired, warded, or Loa-watched. Some don’t want to be rescued. Each night we boost one.
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Panic! at the Cryo
My sci-fi starcrawl game Insomniacs is on sale for a week. There are a ton of posts here about its development and playtesting, but I’m writing this post because I think it would pair well with two of my favorite sci-fi things to come out after Insomniacs’ release.
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Spaceships Forever
I had a chance to read through the digital release of An Infinity of Ships that dropped last week. At its most reductive level, it’s a ton of random spaceship tables but they are really, really, good tables.
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Actual Play: Trouble For Hire
I recently played Kevin J. Allen’s game Trouble For Hire at an online con. I’d never played anything quite like it, but I also felt exactly like its target audience.
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Let Him Cook
It’s been a little over half a year since I did anything with White Line Nightmare. What the heck am I up to?
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I Think I Will Cause Problems On Purpose
It’s been a long time coming, but I finally compiled some bonus animals for Peace Was Never An Option, my PbtA game about animals on the fringes of society trying to do normal human things.
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The Joy of Violence
A breakthrough in my maps-and-minis shootout minigame for White Line Nightmare, immersion, translation, and moving your body.
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Checklist NPCs
Often when I’m running a game, I focus on antagonist NPCs, characters who force me to think about what they’re doing and how the player characters can react to their activities. It is rare when an allied NPC gets spotlight time, which brings me to this idea of “checklist NPCs”. The NPC is associated with…
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Monster of the Week: Bad Car
My online group decided to keep going with Monster of the Week, where the weeks are fast and the monsters are furious. This mystery owes everything to The Wraith, Blacktop Wasteland, Christine, Death Proof, Ghost Rider, Fast & Furious, and my childhood obsession with cars that drove by themselves.
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Horsepower
Car chases in TTRPGs continue to be my white whale. I’ve watched a ton of car chases in movies, real life, and video games, but the problem is you don’t often read car chases. It’s primarily a visual spectacle, and so the challenge in translating a good chase to a roleplaying game lies in finding…
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24XX: BANDIT
YOU ARE A STARFIGHTER. You dance through the void, strapped into a fragile hypervelocity shell capable of glassing moons. Now your colony worlds burn. Your fleets are scattered. The false prophets and traitor kings call you renegade. They hound you through uncharted space while billions of ghosts cry out for vengeance. Let them come. Show…
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24XX: BREACH
BREACH is my first submission to Jason Tocci’s 24XX game jam over at itch.io. His 2400 series of microgames are one-page rpgs that range from psionic thriller to cyberpunk to space horror, and I appreciate this small format. He’s used Creative Commons art by BEEPLE on all his covers, and I continued the trend. Finding