Horsepower

Car chases in TTRPGs continue to be my white whale. I've watched a ton of car chases in movies, real life, and video games, but the problem is you don't often read car chases. It's primarily a visual spectacle, and so the challenge in translating a good chase to a roleplaying game lies in finding where the decision points are.

24XX: BANDIT

YOU ARE A STARFIGHTER. You dance through the void, strapped into a fragile hypervelocity shell capable of glassing moons. Now your colony worlds burn. Your fleets are scattered. The false prophets and traitor kings call you renegade. They hound you through uncharted space while billions of ghosts cry out for vengeance. Let them come. Show them how easily the hunter can become the prey.