Space D&D isn't about the system you use. It's all about the setting, and a more specific setting than you might realize - but it'll feel familiar nonetheless. It's a setting you've seen across multiple TV shows, movies, and even quite a few space sandbox videogames.
Spaceships! Spaceships! Spaceships! Part of the reason I'm going with Cortex Prime for my Star Wars build is that I think it can avoid two of my main issues with previous games' takes on starships. The other reason is the Firefly rpg.
Last time I went through my thought process for how I'd model the Force with Cortex Prime. We'll wrap that up here.
Last episode I laid out how I'd build Star Wars characters out of Cortex Prime's robust toolkit. Now we'll mess them up real bad and see how that ties into using the Force.
I've made a lot of special modifications myself.Han Solo Welcome to the first installment of my foray into building a Cortex Prime system to use for Star Wars with my local group. With luck, some of what I'm doing might resonate with your own personal Star Wars and you'll get some inspiration from what I'm … Continue reading Star Wars with Cortex Prime, Episode IV
On a long enough timeline, everything gets used to run Star Wars. This time it's Cortex Prime's turn!
West End Games' D6 Star Wars game was a constant companion through my college years. Despite experimenting with Werewolf: the Splatbooking and Shadowrun, my heart belonged to Star Wars and the bewildering amount of sourcebooks detailing people and places only loosely tied to the events of the films. To my knowledge, nobody made a sourcebook … Continue reading Do I Got a Hot Take on WEG Star Wars For You
This week my online group finished our Scum & Villainy campaign set (more or less) in the Star Wars universe. The crew of the Porg Chop Express, having stolen the Outrider out from under Dash Rendar (more like Douche Rendar am I right), proceeded to rob Prince Xizor's sanctum during his extravagantly expensive and outrageously … Continue reading The Porg Chop Express