Tag: whitelinenightmare
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Outlaw Foundry
I’ve fallen down the Foundry VTT rabbit hole and I’m doing custom game system development. After a really high barrier to entry, I’ve broken through a lot of obstacles and am making progress.
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Let Him Cook
It’s been a little over half a year since I did anything with White Line Nightmare. What the heck am I up to?
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Playing White Line Nightmare
My local group wrapped a four-session mini-campaign of White Line Nightmare, my game of outlaws in an apocryphal 1970s retrofuture. We hit some speedbumps but overall each session was fun and my players’ feedback was constructive and validating.
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The Joy of Violence
A breakthrough in my maps-and-minis shootout minigame for White Line Nightmare, immersion, translation, and moving your body.
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A/B Testing
I’m testing this shootout minigame for White Line Nightmare. Currently I’m running the same starting scenario through that minigame as well as Savage Worlds, which is a perennial favorite of my group.
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Oooh, Shiny
I’ve been busy these last few months getting distracted by a bunch of new ideas! Here’s what’s been going on: White Line Nightmare I’ve been reworking WLN’s text to hopefully be friendlier to newer gamers. I have no misconceptions that it’s a niche game of a niche hobby that I’m primarily making for myself, but
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White Line Daydreams
White Line Nightmare is currently a bunch of half-finished parts scattered around a chassis in a dingy garage, like in one of those automotive survival video games. I briefly went into what WLN’s about in an earlier post – this is more of a status report to keep me accountable.
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Don’t Go Breaking My Heart
The OGL wildfires have inspired me to get back to game design. I’ve thought about this unformed game a lot (four years if you count that first blog post), and worked on it very little. I’m writing about it now to put it out into the world, to add that weight of accountability.
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Cortex Prime Car Chases
Again with the car chases. After several attempts across multiple ad-hoc systems, I think I’ve twisted the excellent ttrpg toolkit Cortex Prime into something that’ll run satisfying car chases.
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Car Chasing
I followed the principles laid out in my recent post about getting car chases into tabletop rpgs and ended up with this mildly-playtested rules system.

