The OGL wildfires have inspired me to get back to game design. I've thought about this unformed game a lot (four years if you count that first blog post), and worked on it very little. I'm writing about it now to put it out into the world, to add that weight of accountability.
Again with the car chases. After several attempts across multiple ad-hoc systems, I think I've twisted the excellent ttrpg toolkit Cortex Prime into something that'll run satisfying car chases.
I followed the principles laid out in my recent post about getting car chases into tabletop rpgs and ended up with this mildly-playtested rules system.