Month: December 2018


  • Hero Forge and Shapeways, Part IV

    Hero Forge and Shapeways, Part IV

    Bonus Content I think I found my answer. This is my GTA-hole printed by Impact Miniatures. My friend told me about this small shop and I was able to send Tom the .STL file right over facebook. Shipping speed was about on par with Shapeways and the price was great. In practice, I’d compare this

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  • Exoplanets

    Alien worlds in Insomniacs are rated for viability in five areas (shamelessly yoinked from the excellent Seedship). Atmosphere Gravity Temperature Water Resources Establish a Colony When you establish a new colony, gain 1 Viability for each optimal or abundant feature of the exoplanet (air, water, temperature, gravity, and resources). Add 1 Viability if you cannibalize

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  • Insomniacs Playtest: Flight Crew Charlie

    Insomniacs Playtest: Flight Crew Charlie

    I got a group of coworkers together to playtest the many and varied changes to Insomniacs since the last time. It’s been a while since I’d tinkered with the game, and we only had our lunch hour but I thought it went well. Mostly well. Mostly Well Cutting the actions/skills/traits down to Survive and Discover

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  • Insomniacs Playtest: Flight Crew Bravo

    Insomniacs Playtest: Flight Crew Bravo

    Four brave and patient explorers joined me for an Insomniacs playtest over Hangouts. We found lots of rough edges, but they persevered and repaired a dangerous coolant leak, discovered a saboteur, and even saved the hapless 3d printing module from waste heat. The Good:The starting situation got right into the action. In the first test,

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  • Insomniacs Playtest: Flight Crew Alpha

    Insomniacs Playtest: Flight Crew Alpha

    This is the first in a series of Insomniacs playtests I’m porting over from G+. My local group was kind enough to take my half-baked game for a spin after our usual game. We setup the campaign by lightly RPing a committee/focus group/boardroom tasked with launching the Somnambulist, a cryogenic colony ship taking 1500 humans

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  • What is Insomniacs?

    Insomniacs is a cryoship starcrawl game that evokes existential horror and cosmic wonder in equal measure. It’s built from a meatloaf of Lasers & Feelings, the third attempt at Unknown Armies, half-eaten PbtA leftovers, and the parts of Cthulhu Dark your kids left out on the table before running to catch the bus.

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  • Ending Blades in the Dark

    The finale of my Blades campaign from a few years ago, saved from G+’s demise. She protecShe attacBut most importantlyShe bac Deemo the Leech rejoins the Dead Setters after babies and basketball leagues in time to watch Duskwall burn in The Brightstone Riots Caper. Endgame. The crew is Tier IV and Strong hold (modified to

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  • Escape Pods

    This post is to accumulate the random nonsense that’s worth saving from my G+ feed. Designer Interviews Two interviews, both by Sean Nittner on his Narrative Control podcast. Both programs are insightful and even seem mutually exclusive at times, but taking only viewpoint here doesn’t paint as complete a picture of game design. The first

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  • SWADE is the New (Savage Worlds) Black

    Playtest PDFs of Savage Worlds Adventure Edition, the new version of Savage Worlds, are going out to kickstarter backers and from what little I’ve read the bulk of the noticeable tweaks are in the Edges. Here’s a list of my favorite abuses when making SW characters and what SWADE did to stop me. Marksman: Marksman

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  • Hero Forge and Shapeways, Part III

    Hero Forge and Shapeways, Part III

    In Part II I expressed concern how the Professional Plastic (black HP nylon) from Shapeways would handle my ham-handed painting techniques. I tried a little ink wash right after I primed it just to see, and the wash mostly worked. The issue was that the wash would cover the pebbly surface and make the whole

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  • Who’s that blog?

    Who’s that blog?

    You can now reach me at the (slightly easier to remember) domains: blog.dontrollaone.com rpgs.wtf I’ll be messing around with subdomains and DNS a little bit more, which has always been my least favorite part of web development.

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