Bonus Content I think I found my answer. This is my GTA-hole printed by Impact Miniatures. My friend told me about this small shop and I was able to send Tom the .STL file right over facebook. Shipping speed was about on par with Shapeways and the price was great. In practice, I'd compare this … Continue reading Hero Forge and Shapeways, Part IV
Alien worlds in Insomniacs are rated for viability in five areas (shamelessly yoinked from the excellent Seedship). Atmosphere Gravity Temperature Water Resources Establish a Colony When you establish a new colony, gain 1 Viability for each optimal or abundant feature of the exoplanet (air, water, temperature, gravity, and resources). Add 1 Viability if you cannibalize … Continue reading Exoplanets
I got a group of coworkers together to playtest the many and varied changes to Insomniacs since the last time. It's been a while since I'd tinkered with the game, and we only had our lunch hour but I thought it went well. Mostly well. Mostly Well Cutting the actions/skills/traits down to Survive and Discover … Continue reading Insomniacs Playtest: Flight Crew Charlie
Four brave and patient explorers joined me for an Insomniacs playtest over Hangouts. We found lots of rough edges, but they persevered and repaired a dangerous coolant leak, discovered a saboteur, and even saved the hapless 3d printing module from waste heat. The Good:The starting situation got right into the action. In the first test, … Continue reading Insomniacs Playtest: Flight Crew Bravo
This is the first in a series of Insomniacs playtests I'm porting over from G+. My local group was kind enough to take my half-baked game for a spin after our usual game. We setup the campaign by lightly RPing a committee/focus group/boardroom tasked with launching the Somnambulist, a cryogenic colony ship taking 1500 humans … Continue reading Insomniacs Playtest: Flight Crew Alpha
Insomniacs is a cryoship starcrawl game that evokes existential horror and cosmic wonder in equal measure. It's built from a meatloaf of Lasers & Feelings, the third attempt at Unknown Armies, half-eaten PbtA leftovers, and the parts of Cthulhu Dark your kids left out on the table before running to catch the bus.
The finale of my Blades campaign from a few years ago, saved from G+'s demise. She protecShe attacBut most importantlyShe bac Deemo the Leech rejoins the Dead Setters after babies and basketball leagues in time to watch Duskwall burn in The Brightstone Riots Caper. Endgame. The crew is Tier IV and Strong hold (modified to … Continue reading Ending Blades in the Dark