Category: Gaming


  • The Chop Shop

    The Chop Shop

    I’m working on another game, because tinkering with otherwise perfectly functional games is part of the hobby for me.

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  • Horsepower

    Horsepower

    Car chases in TTRPGs continue to be my white whale. I’ve watched a ton of car chases in movies, real life, and video games, but the problem is you don’t often read car chases. It’s primarily a visual spectacle, and so the challenge in translating a good chase to a roleplaying game lies in finding…

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  • Destroying the World

    The Earth in doomed in Insomniacs, but how it’s doomed is up to you and your group. The Kurzgesagt youtube channel continues to be an invaluable source of information on existential threats, mass extinctions, and productive nihilism. Here are a few choice options that either made it into Insomniacs more or less directly, or were…

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  • Shipping Containers the Hard Way

    Shipping Containers the Hard Way

    I’m building some ISO/conex/shipping containers for 28mm gaming stuff, and instead of following the several fine tutorials for scratchbuilding your own or using readily available 3d models or just buying one, I’m making these myself.

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  • The Chromatic Pilgrimage, Part 3

    The Chromatic Pilgrimage, Part 3

    My UVG-inspired D&D 5e campaign has a lot of weird Masters of the Universe-style quasi-future arcanical engineering stuff in it, because that aesthetic helps me keep focused on the kind of Zardozian prog-rock and heavy metal album cover shenanigans I like to see in fantasy gaming. Here’s some loot!

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  • The Chromatic Pilgrimage, Part 2

    The Chromatic Pilgrimage, Part 2

    In Part 1, I laid out an overview of my Ultraviolet Grasslands-inspired campaign world for my D&D 5e game. In this post I’ll outline the pantheon I created for the game.

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  • The Chromatic Pilgrimage, Part 1

    The Chromatic Pilgrimage, Part 1

    My 5e campaign rips off a lot of stuff but none so much as the Ultraviolet Grasslands.

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  • The Final Countdown

    The Final Countdown

    Insomniacs has been part of my game design thoughts since May 2017. It’s come a long way and I’ve struggled with a lot of existential crises about what this roleplaying game should actually be. It’s laid out and I’m in the final art push.

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  • Still Gaming

    I was gaming online before quarantine, but now that circumstances have forced people (some of whom also game) to learn how to zoom or hangout, I’m gaming way more than before.

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  • D&D 5e, Zardoz, and Getting A Head

    D&D 5e, Zardoz, and Getting A Head

    My last 5e session (both in terms of “most recent” as well as “probably the last face-to-face game for a while”) saw my players’ 5th level hooligans traveling into the Coppertop Mountains in search of the fabled Mount Durasil, rumored to be the ancestral home of the warforged.

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  • Teaching a Spaceman to Spacefish

    Teaching a Spaceman to Spacefish

    I’ve got maybe a year or so of my Insomniacs playtest campaign under my belt, but I’m struggling with how to put that into actionable content in the book. I don’t think I’ve ever used a setting or module verbatim, and I don’t know how other GMs adapt canned material for their own campaigns. I…

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  • Can’t Sleep. Space’ll Eat Me.

    I’ve made tremendous progress on Insomniacs‘ interior in the past few weeks but I also redid the cover. Inspired by Ian Hubert’s Blender videos, I tried my hand at making an entire stasis pod with an unwilling occupant. It’s not that different from my original cover idea, and the first one has a nice negative

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