Category: Gaming


  • More Tightrope of Peril

    Which system(s) are going to end up in my game meatloaf for this pulp action heartbreaker I’m thinking about? I’ve been reading up on a lot of the newer-hotness games as well as some older favorites. If I can just drift an existing game rather than Frankensteining something new out of parts, that’d be great.…

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  • The Tightrope of Peril

    The Tightrope of Peril

    I’ve been working on a roleplaying game design alongside Insomniacs that’s either going to be a Star Wars heartbreaker or some sort of pulp action game. It might end up diverging into both. What Even Is Pulp Action? Action-adventure as a genre is far too broad, but the influences I’m talking about are cornerstones of…

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  • Dice Club

    I’ve been GMing for a group of elementary school kids since last summer. Although “Dice Club” formed through the PTO’s facebook group, we didn’t make it an official school thing and just met for the first few months in the local comic shop until one of the parents offered her home for meetings. Here’s how…

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  • Insomniacs Playtest: Flight Crew Delta

    Insomniacs Playtest: Flight Crew Delta

    I ran the fourth Insomniacs playtest for my online group from the Scum & Villainy game. Insomniacs is a cryoship starcrawl where you resolve crises aboard your colony ship, the Somnambulist, and explore potential worlds for the remnants of humanity. I’m happy with how this opener went and hope we can get to some away…

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  • Save vs. Work (5e)

    I run a fortnightly D&D 5e game for coworkers set in a nonsense jumbled-up mess of a campaign world kind-of-but-not-entirely-inspired by Ultraviolet Grasslands. I’m taking the same GMing approach here as I do with my local group’s Savage Rifts game – hold on loosely and don’t worry too much about continuity or geography. Last session…

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  • Arting for Copperhead County

    Arting for Copperhead County

    I have been hired for my skills of an artist! Jason Eley asked me to draw some playbook and crew items as well as some other random filler for his Forged in the Dark game of crime in the south, Copperhead County. I’m excited because CC’s a good game. I got to playtest the Blood…

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  • The Porg Chop Express

    The Porg Chop Express

    This week my online group finished our Scum & Villainy campaign set (more or less) in the Star Wars universe. The crew of the Porg Chop Express, having stolen the Outrider out from under Dash Rendar (more like Douche Rendar am I right), proceeded to rob Prince Xizor’s sanctum during his extravagantly expensive and outrageously…

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  • Hero Forge and Shapeways, Part IV

    Hero Forge and Shapeways, Part IV

    Bonus Content I think I found my answer. This is my GTA-hole printed by Impact Miniatures. My friend told me about this small shop and I was able to send Tom the .STL file right over facebook. Shipping speed was about on par with Shapeways and the price was great. In practice, I’d compare this…

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  • Exoplanets

    Alien worlds in Insomniacs are rated for viability in five areas (shamelessly yoinked from the excellent Seedship). Atmosphere Gravity Temperature Water Resources Establish a Colony When you establish a new colony, gain 1 Viability for each optimal or abundant feature of the exoplanet (air, water, temperature, gravity, and resources). Add 1 Viability if you cannibalize…

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  • Insomniacs Playtest: Flight Crew Charlie

    Insomniacs Playtest: Flight Crew Charlie

    I got a group of coworkers together to playtest the many and varied changes to Insomniacs since the last time. It’s been a while since I’d tinkered with the game, and we only had our lunch hour but I thought it went well. Mostly well. Mostly Well Cutting the actions/skills/traits down to Survive and Discover…

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  • Insomniacs Playtest: Flight Crew Bravo

    Insomniacs Playtest: Flight Crew Bravo

    Four brave and patient explorers joined me for an Insomniacs playtest over Hangouts. We found lots of rough edges, but they persevered and repaired a dangerous coolant leak, discovered a saboteur, and even saved the hapless 3d printing module from waste heat. The Good:The starting situation got right into the action. In the first test,…

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  • Insomniacs Playtest: Flight Crew Alpha

    Insomniacs Playtest: Flight Crew Alpha

    This is the first in a series of Insomniacs playtests I’m porting over from G+. My local group was kind enough to take my half-baked game for a spin after our usual game. We setup the campaign by lightly RPing a committee/focus group/boardroom tasked with launching the Somnambulist, a cryogenic colony ship taking 1500 humans…

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