Tag: design
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24XX BREACH… 2?
24XX BREACH was my first entry into the 24XX jam way back when. I’m still proud of it, and as spooky season approaches, my mind wanders back to horrible things happening in space.
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Shiptember
I DO love spaceships. I’ve been inspired by An Infinity of Ships’ game jam Get Your Ship Together to redo some more spaceships from my older projects and maybe do some newer ships too.
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The Void is Dark and Full of Bandits
The Void is Dark and Full of Bandits brings you two spaceships from my roleplaying game Super Bandit as well as random tables to generate your own ships in the style of An Infinity of Ships!
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Irregular Car Reviews
I’ve always been fascinated by the not-quite-right cars in games like GTA as well as the worldbuilding exhibited by the vehicles in Cyberpunk 2077, and this was an opportunity to dip my toes into that.
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Let Him Cook
It’s been a little over half a year since I did anything with White Line Nightmare. What the heck am I up to?
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I Think I Will Cause Problems On Purpose
It’s been a long time coming, but I finally compiled some bonus animals for Peace Was Never An Option, my PbtA game about animals on the fringes of society trying to do normal human things.
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Playing White Line Nightmare
My local group wrapped a four-session mini-campaign of White Line Nightmare, my game of outlaws in an apocryphal 1970s retrofuture. We hit some speedbumps but overall each session was fun and my players’ feedback was constructive and validating.
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Diving Into a New Project
I’ve been bit by the game design bug again. Helldivers + 3:16 Carnage Amongst the Stars + AGON = VATBORN TO KILL, a Paragon System game.
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The Joy of Violence
A breakthrough in my maps-and-minis shootout minigame for White Line Nightmare, immersion, translation, and moving your body.
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Oooh, Shiny
I’ve been busy these last few months getting distracted by a bunch of new ideas! Here’s what’s been going on: White Line Nightmare I’ve been reworking WLN’s text to hopefully be friendlier to newer gamers. I have no misconceptions that it’s a niche game of a niche hobby that I’m primarily making for myself, but
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White Line Daydreams
White Line Nightmare is currently a bunch of half-finished parts scattered around a chassis in a dingy garage, like in one of those automotive survival video games. I briefly went into what WLN’s about in an earlier post – this is more of a status report to keep me accountable.
