I want to get White Line Nightmare Outlaw Country playtested more. My local group’s slate is pretty full. Online play is an obvious choice, but the parts I want to playtest are pretty toyetic – terrain, miniatures, all that stuff.
I’ve fallen down the Foundry VTT rabbit hole and I’m doing custom game system development. After a really high barrier to entry, I’ve broken through a lot of obstacles and am making progress by:
- Ignoring a lot of online advice/posts, which tend to be:
- for outdated versions
- trading minimal coding for administrative complexity
- modules and macro-specific
- Going back to a few very basic but helpful offical docs on data models and system development
- It’s just Javascript, so 90% of the time Stack Overflow is still helpful
I started with the character sheet, because you need the traits/properties to pull into the logic. If nothing else, a working character sheet is a place players can note their stats while they manually use Foundry’s dice rollers.
Once I get the sheet working well enough, implementing some sort of Outlaw Country-specific dice support is next – and that’s really just a bonus. However, if that goes okay I can expand to supporting quality of life features like handling custom status effects and minigame-specific features like chases and shootouts.

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