Outlaw Foundry

I want to get White Line Nightmare Outlaw Country playtested more. My local group’s slate is pretty full. Online play is an obvious choice, but the parts I want to playtest are pretty toyetic – terrain, miniatures, all that stuff.

I’ve fallen down the Foundry VTT rabbit hole and I’m doing custom game system development. After a really high barrier to entry, I’ve broken through a lot of obstacles and am making progress by:

  1. Ignoring a lot of online advice/posts, which tend to be:
    • for outdated versions
    • trading minimal coding for administrative complexity
    • modules and macro-specific
  2. Going back to a few very basic but helpful offical docs on data models and system development
  3. It’s just Javascript, so 90% of the time Stack Overflow is still helpful

I started with the character sheet, because you need the traits/properties to pull into the logic. If nothing else, a working character sheet is a place players can note their stats while they manually use Foundry’s dice rollers.

Once I get the sheet working well enough, implementing some sort of Outlaw Country-specific dice support is next – and that’s really just a bonus. However, if that goes okay I can expand to supporting quality of life features like handling custom status effects and minigame-specific features like chases and shootouts.


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2 responses to “Outlaw Foundry”

  1. Registering Custom Dynamic Token Rings in Foundry VTT – Don't Roll a One Avatar

    […] my case, I’m working on a custom game system so I’m putting this in my systems/CUSTOM-SYSTEM-NAME/module/CUSTOM-SYSTEM-NAME.js file, but I […]

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  2. Outlaw Country Cars for Dungeondraft – Don't Roll a One Avatar

    […] I continue to get Foundry closer to supporting Outlaw Country, I found myself getting into mapmaking. I downloaded Dungeondraft after seeing the staggering […]

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