Power Metal Cyber Future

Filing the serial numbers off Star Wars has long been a pastime I’ve looked down upon, but a few things happened to change my mind.

Star Wars Filled Up

I will always love this venerable setting, but as far as a background for TTRPGs goes, Star Wars goes through a lot of peaks and valleys with how expansive it feels. The Mandalorian drops and suddenly the Outer Rim is full of possibilities again, but because Star Wars exists to make money, not to necessarily provide a background for gaming, the plotlines start looping back around towards all the stuff they’ve established and Star Wars once again feels constrained.

At the same time, it’s always expanding, and it can become onerous to sit down with a gaming group and hash out exactly what flavor of Star Wars this particular game needs. Currently, it feels easier to use Star Wars as a touchstone without inhabiting the specific setting.

Spelljammer’s Back, Baby

Several years ago I wrote about D&D in Space, and with Spelljammer back in the ttrpg zeitgeist I was reminded that spaceships and blasters fit just fine in fantasy games. In fact, I prefer a good Krull or He-Man to Game of Thrones or Lord of the Rings.

My Kids Like Guardians of the Galaxy Better

I can’t really argue against that. “Space MCU” is rad, wide-open and permissive, and more importantly it feels like there are far more stories to tell in a setting like that than Star Wars itself, which never strays that far from the Skywalkers.

Plus you can play a talking animal or even fly a spelljammer and nobody’s going to bat an eyestalk.

So yeah, let’s go plasma shotgun a beholder for the bounty on it, hop in our spaceship, and plot a course for the dark side of the Vampire Moon.


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6 responses to “Power Metal Cyber Future”

  1. Don’t Go Breaking My Heart – Don't Roll a One Avatar

    […] That intro above does have a bleak sadboi vibe, and that’s me trying to get out in front of my own gaming proclivities. I design games as a form of exorcism – I say as much on my itch.io page – but what I’m trying to evoke during the design phase is often at odds when I bring it to the table. We’re just so happy to be gaming that although we might want to explore bleak retro-70s sci-fi dystopias, we naturally gravitate towards something more like power metal cyber future. […]

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    […] talk a bit about the origins for PMCF in an earlier post, and as my 5e campaign creeps to a close amidst higher-level play, this idea has gotten more […]

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  3. Pivots & Progress – Don't Roll a One Avatar

    […] game. I’d been in a real sluggish spot and couldn’t focus on White Line Nightmare, Power Metal Cyber Future, or a third game that skewed more towards the kinds of vigilantes and mutants you get from TMNT and […]

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  4. Spaceships Forever – Don't Roll a One Avatar

    […] cowboys”. I’m glad I backed it, I’m definitely using it the next time I run some sci-fi. Or superheroes. OR possibly even […]

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  5. Shiptember – Don't Roll a One Avatar

    […] isn’t a game, not yet, but daydreams of this nascent space opera setting haven’t ever stopped, even as I continue working on Outlaw Country. Perhaps I’ll doodle […]

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  6. 24XX BREACH… 2? – Don't Roll a One Avatar

    […] The things working against me are all the projects, both rpg and otherwise, on my backlog. It remains to be seen if my recent hyperfocus on spaceships gets channeled into this or into Power Metal Cyber Future. […]

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